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path: root/engines/lab/detection.cpp
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2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-09-29LAB: Game does not use MIDI, mark it as such.Henrik "Henke37" Andersson
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-08-03LAB: By default skip thumbnail loading for readSaveGameHeaderDavid Fioramonti
This changes the convention back to skipping the thumbnail loading for readSaveGameHeader. querySaveMetaInfos is the only place it shouldn't be skipped.
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29Fix LAB copyright signHubert Maier
2016-03-08LAB: Remove gap handling from removeSaveState.Johannes Schickel
This removes the annoying behavior that removing a save state causes your physical files to be renamed.
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-28LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time.Kirben
2016-02-25LAB: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26LAB: Only request actual save slots in listSaves.Johannes Schickel
2016-01-24LAB: Remove testing flag on the Amiga version, set it as unsupportedStrangerke
2016-01-23LAB: Mark all versions as testingFilippos Karapetis
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Add support for loading games from the launcherFilippos Karapetis
2015-12-25LAB: The fonts folder is unused in PC versions, so remove its detectionFilippos Karapetis
2015-12-23LAB: Also mention Terra Nova Development in the engine copyright messageFilippos Karapetis
2015-12-23LAB: Handle some differences of the Amiga versionFilippos Karapetis
The Amiga version is still not working, as the CONTROL and INV files are missing, and the format of the font files is different
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB; Fix a couple of typos in game descriptionStrangerke
2015-12-23LAB: Finally get rid of g_labStrangerke
2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Fix several cppcheck errorsStrangerke
2015-12-15LAB: Add support for the Wyrmkeep Windows trial versionFilippos Karapetis
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status
2015-12-15LAB: Rewrite the save/load systemFilippos Karapetis
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
2015-12-15LAB: Final fix for game variant detectionEugene Sandulenko
2015-12-15LAB: Initial support for lowres modeEugene Sandulenko
2015-12-15LAB: propagate gamePlatform()Eugene Sandulenko
2015-12-15LAB: Added detection for lowres DOS versionEugene Sandulenko
2015-12-15LAB: Improved detectionEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko