Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-09-29 | LAB: Game does not use MIDI, mark it as such. | Henrik "Henke37" Andersson | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-08-03 | LAB: By default skip thumbnail loading for readSaveGameHeader | David Fioramonti | |
This changes the convention back to skipping the thumbnail loading for readSaveGameHeader. querySaveMetaInfos is the only place it shouldn't be skipped. | |||
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-29 | Fix LAB copyright sign | Hubert Maier | |
2016-03-08 | LAB: Remove gap handling from removeSaveState. | Johannes Schickel | |
This removes the annoying behavior that removing a save state causes your physical files to be renamed. | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-28 | LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time. | Kirben | |
2016-02-25 | LAB: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | LAB: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-24 | LAB: Remove testing flag on the Amiga version, set it as unsupported | Strangerke | |
2016-01-23 | LAB: Mark all versions as testing | Filippos Karapetis | |
2015-12-27 | LAB: Add support for saving and loading games from the GMM | Filippos Karapetis | |
2015-12-27 | LAB: Add support for loading games from the launcher | Filippos Karapetis | |
2015-12-25 | LAB: The fonts folder is unused in PC versions, so remove its detection | Filippos Karapetis | |
2015-12-23 | LAB: Also mention Terra Nova Development in the engine copyright message | Filippos Karapetis | |
2015-12-23 | LAB: Handle some differences of the Amiga version | Filippos Karapetis | |
The Amiga version is still not working, as the CONTROL and INV files are missing, and the format of the font files is different | |||
2015-12-23 | LAB: Verify the appropriate use of parenthesis in if statements | Strangerke | |
2015-12-23 | LAB; Fix a couple of typos in game description | Strangerke | |
2015-12-23 | LAB: Finally get rid of g_lab | Strangerke | |
2015-12-23 | LAB: Reduced header dependency: savegame.h | Eugene Sandulenko | |
2015-12-23 | LAB: Removed unnecessary includes | Eugene Sandulenko | |
2015-12-23 | LAB: Review spacing | Strangerke | |
2015-12-23 | LAB: Merge parsetypes.h and parsefun.h into processroom.h | Filippos Karapetis | |
2015-12-23 | LAB: Some renaming, move a couple of variables to game engine | Strangerke | |
2015-12-23 | LAB: Fix several cppcheck errors | Strangerke | |
2015-12-15 | LAB: Add support for the Wyrmkeep Windows trial version | Filippos Karapetis | |
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status | |||
2015-12-15 | LAB: Rewrite the save/load system | Filippos Karapetis | |
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start | |||
2015-12-15 | LAB: Final fix for game variant detection | Eugene Sandulenko | |
2015-12-15 | LAB: Initial support for lowres mode | Eugene Sandulenko | |
2015-12-15 | LAB: propagate gamePlatform() | Eugene Sandulenko | |
2015-12-15 | LAB: Added detection for lowres DOS version | Eugene Sandulenko | |
2015-12-15 | LAB: Improved detection | Eugene Sandulenko | |
2015-12-15 | LAB: Initial code | Eugene Sandulenko | |