Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-02-02 | LAB: Fix wrong glowing belt file in getInvName() | Filippos Karapetis | |
A regression from 4fb53ad170f483bbce2e27643cd3ee1fa604cebd | |||
2016-01-23 | LAB: Move mouse code in interfaceOn, for consistency with interfaceOff | Filippos Karapetis | |
2016-01-15 | LAB: Get rid of _interfaceOff | Filippos Karapetis | |
2016-01-15 | LAB: Separate the interface from the event manager | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the trial warning handling code | Filippos Karapetis | |
2016-01-14 | LAB: Call checkRoomMusic() when changing a room | Filippos Karapetis | |
2016-01-14 | LAB: Rename doCloseup() to reflect its actual purpose | Filippos Karapetis | |
2016-01-14 | LAB: Rename the members of the CrumbData struct | Filippos Karapetis | |
This helps to distinguish them from the LabEngine variables | |||
2016-01-14 | LAB: Move music reset code into a separate function | Filippos Karapetis | |
2016-01-14 | LAB: The parameter of doMap() isn't needed | Filippos Karapetis | |
2016-01-08 | LAB: Use the same text rect in monitors for DOS and Windows versions | Filippos Karapetis | |
The Windows rectangle looks better than the DOS one, with some small spacing on the top left. This is a minor enhancement, and it does help to make the monitors slightly better. Also, this helps us clean up the monitor code a bit | |||
2015-12-29 | LAB: Reduce the scope of some variables | Strangerke | |
2015-12-29 | LAB: Simplify code in doCloseUp | Strangerke | |
2015-12-29 | LAB: Simplify code in perFlipButton | Strangerke | |
2015-12-28 | LAB: Free the remaining parts of _moveButtonList and _invButtonList | Torbjörn Andersson | |
We can't use freeButtonList(), because apparently some of the button images are shared between the two lists. At least, that's how I understand it. | |||
2015-12-27 | LAB: Add support for saving and loading games from the GMM | Filippos Karapetis | |
2015-12-27 | LAB: Add support for loading games from the launcher | Filippos Karapetis | |
2015-12-27 | LAB: Remove superfluous mouse show/hide calls | Filippos Karapetis | |
Our mouse cursor is drawn in a separate layer, so we can draw on the screen without needing to hide it beforehand | |||
2015-12-27 | LAB: Do not pause the background music when a sound effect is played | Filippos Karapetis | |
2015-12-27 | LAB: Refactor the music code | Filippos Karapetis | |
2015-12-27 | LAB: Simplify check order | Willem Jan Palenstijn | |
2015-12-27 | LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose | Filippos Karapetis | |
This class handles two different special locks, the tile puzzle and the combination door | |||
2015-12-27 | LAB: Revert functional change of cleanup commit | Willem Jan Palenstijn | |
(7f2b69b75c8e352ea06c9571992a00d5ffe7308f) | |||
2015-12-27 | LAB: Fix regression in the tab handling code | Filippos Karapetis | |
2015-12-26 | LAB: Make breadcrumb key checks more consistent | Willem Jan Palenstijn | |
This platform check was lost in 60d4f0a0695f8eaf5aced2df7dfe3c191e37ae25. | |||
2015-12-26 | LAB: Add hardcoded data for cumbs images | Strangerke | |
2015-12-26 | LAB: Remove type ConstDataPtr, add consts | Willem Jan Palenstijn | |
2015-12-26 | LAB: Reduce passing around of pointers to the near-global _closeDataPtr | Willem Jan Palenstijn | |
2015-12-26 | LAB: Reduce passing around of pointers to the near-global _closeDataPtr | Willem Jan Palenstijn | |
2015-12-26 | LAB: Reduce passing around of pointers to the near-global _closeDataPtr | Willem Jan Palenstijn | |
2015-12-25 | LAB: Rename fromCrumbs() to processEvent() and simplify it a bit | Filippos Karapetis | |
2015-12-25 | LAB: Simplify tab handling | Willem Jan Palenstijn | |
2015-12-24 | Merge branch 'master' of github.com:scummvm/scummvm | Willem Jan Palenstijn | |
2015-12-24 | LAB: Avoid manual memory management of CloseData | Willem Jan Palenstijn | |
2015-12-24 | LAB: Rename kMessageDeltaMove to kMessageMoveCursorToCloseup | Filippos Karapetis | |
2015-12-24 | Use Common::Keycode and enums in interface buttons | Filippos Karapetis | |
2015-12-24 | LAB: Rename closeFont() to freeFont() | Filippos Karapetis | |
2015-12-24 | LAB: Change condition defines into an enum | Filippos Karapetis | |
2015-12-24 | LAB: Rename main intro function | Strangerke | |
2015-12-24 | LAB: Cleanup the way shouldQuit is called | Strangerke | |
2015-12-23 | LAB: Fix usage of drawMessage() with empty messages | Filippos Karapetis | |
2015-12-23 | LAB: Change the direction and map door defines into enums | Filippos Karapetis | |
2015-12-23 | LAB: Show a more descriptive message when save/restore is aborted | Filippos Karapetis | |
2015-12-23 | LAB: Use camelCase for a variable name | Filippos Karapetis | |
2015-12-23 | LAB: Use int in for loops, instead of uint16 | Filippos Karapetis | |
2015-12-23 | LAB: Replace g_system by _system | Strangerke | |
2015-12-23 | LAB: Rewrite the action message functionality (_doNotShowMessage) | Filippos Karapetis | |
2015-12-23 | LAB: Add enums for action types, rule types ad rule actions | Filippos Karapetis | |
2015-12-23 | LAB: Get rid of the _doNotDrawMessage hack (from the original) | Filippos Karapetis | |
This is actually a nasty hack in the original to avoid duplicate messages, but it ended up hiding some game messages. This hack isn't really necessary at all for game functionality, so it has been removed, without any notable side-effects |