index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
lab
/
engine.cpp
Age
Commit message (
Collapse
)
Author
2015-12-23
LAB: Fix a memory leak in the Image class
Filippos Karapetis
2015-12-23
LAB: Remove dead code
Strangerke
2015-12-23
LAB: Remove parameters from processMainButton and performAction
Strangerke
2015-12-23
LAB: Handle some differences of the Amiga version
Filippos Karapetis
The Amiga version is still not working, as the CONTROL and INV files are missing, and the format of the font files is different
2015-12-23
LAB: Simplify decIncInv() and move action handling out of fromCrumbs()
Filippos Karapetis
2015-12-23
LAB: Use Common::Point in IntuiMessage
Filippos Karapetis
2015-12-23
LAB: Simplify mouse button handling
Filippos Karapetis
2015-12-23
LAB: Use Common::Rect in functions related to flowText (WIP)
Strangerke
2015-12-23
LAB: Remove useless checks, and clean up the mouse processing code
Filippos Karapetis
2015-12-23
LAB: Some renames
Filippos Karapetis
2015-12-23
LAB: Verify the appropriate use of parenthesis in if statements
Strangerke
2015-12-23
LAB: make takeItem use Common::Point, some refactoring
Strangerke
2015-12-23
LAB: Make more use of kButton enum
Strangerke
2015-12-23
LAB: More use of Common::KEYCODEs
Strangerke
2015-12-23
LAB: Use Common::KEYCODE in several places
Strangerke
2015-12-23
LAB: Add some checks to quit the game quickly when closing ScummVM
Strangerke
2015-12-23
LAB: Fix the style of some if/else statements
Strangerke
2015-12-23
LAB: Fix two deletes
Strangerke
2015-12-23
LAB: Fix compilation
Filippos Karapetis
2015-12-23
LAB: Use enums for the interface buttons
Filippos Karapetis
2015-12-23
LAB: Move some code from fromCrumbs() into separate functions
Filippos Karapetis
This makes this huge function a bit easier to read and understand
2015-12-23
LAB: Fix the coding style of a some if/else statements
Strangerke
2015-12-23
LAB: Turned another if chain into switch
Eugene Sandulenko
2015-12-23
LAB: Removed useless condition
Eugene Sandulenko
2015-12-23
LAB: Turned another chain of ifs into a switch statement
Eugene Sandulenko
2015-12-23
LAB: More code simplification
Eugene Sandulenko
2015-12-23
LAB: Simplified code
Eugene Sandulenko
2015-12-23
LAB: Converted ifs into switch()
Eugene Sandulenko
2015-12-23
LAB: Add _vm to Image class
Strangerke
2015-12-23
LAB: Some renaming in EventMan
Strangerke
2015-12-23
LAB: Simplify the crumb wait time code
Filippos Karapetis
2015-12-23
LAB: Rename gadget to button
Filippos Karapetis
2015-12-23
LAB: Move the LAB2 teaser screen in a separate function
Filippos Karapetis
2015-12-23
LAB: Simplify fromCrumbs()
Filippos Karapetis
2015-12-23
LAB: Move getMsg to the event manager
Filippos Karapetis
2015-12-23
LAB: Remove interface.h, get rid of a lot of useless defines
Strangerke
2015-12-23
LAB: Remove unneeded static
Filippos Karapetis
2015-12-23
LAB: Get rid of the rest of the custom time delay functions
Filippos Karapetis
2015-12-23
LAB: Get rid of getTime(), readBlock() and getRandom()
Filippos Karapetis
Also, simplify some time-related functions
2015-12-23
LAB: Move timing functions to the utility class
Strangerke
2015-12-23
LAB: Some renames, simplified saveGame() and loadGame()
Filippos Karapetis
2015-12-23
LAB: Rewrite some code using switch statements
Filippos Karapetis
2015-12-23
LAB: Move all the tile puzzle related functionality into its own class
Filippos Karapetis
2015-12-23
LAB: Move processroom functions to LabEngine
Strangerke
2015-12-23
LAB: Rename CloseDataPtr pointers, some refactoring
Strangerke
2015-12-23
LAB: Reduced variables scope
Eugene Sandulenko
2015-12-23
LAB: Code naming standards
Eugene Sandulenko
2015-12-23
LAB: Reduced dependency on processroom.h. Yay!
Eugene Sandulenko
2015-12-23
LAB: Reduced last reducable header: anim.h
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: interface.h
Eugene Sandulenko
[prev]
[next]