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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lab
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lab.cpp
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Author
2015-12-23
LAB: Plug memory leak
Eugene Sandulenko
2015-12-23
LAB: Some renaming, move a couple of variables to game engine
Strangerke
2015-12-23
LAB: Move functions related to keyboard events to Event
Strangerke
2015-12-23
LAB: Introduce the Anim class (WIP)
Strangerke
2015-12-23
LAB: More renames
Eugene Sandulenko
2015-12-23
LAB: Move crumb variables to main class
Strangerke
2015-12-23
LAB: Move RoomNum to main engine class
Strangerke
2015-12-23
LAB: Rename _music, delete it in engine destructor
Strangerke
2015-12-23
LAB: Make _music a member of LabEngine instead of a global
Strangerke
2015-12-23
LAB: Move the global variable g_resource to the main engine class
Strangerke
2015-12-23
LAB: Move IsHiRes to main engine class
Strangerke
2015-12-23
LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)
Strangerke
2015-12-23
LAB: Some rework related to the mouse code
Strangerke
2015-12-23
LAB: Put vga.cpp into LabEngine class
Eugene Sandulenko
2015-12-23
LAB: Started vga code refactoring
Eugene Sandulenko
2015-12-15
LAB: Initial implementation of the Resource class
Filippos Karapetis
2015-12-15
LAB: Initial code to simplify translateFileName() and the save menu
Filippos Karapetis
2015-12-15
LAB: Add support for the Wyrmkeep Windows trial version
Filippos Karapetis
2015-12-15
LAB: Rewrite the save/load system
Filippos Karapetis
2015-12-15
LAB: Implement generateSaveFileName()
Filippos Karapetis
2015-12-15
LAB: Initial support for lowres mode
Eugene Sandulenko
2015-12-15
LAB: propagate gamePlatform()
Eugene Sandulenko
2015-12-15
LAB: Objectify LabSets
Eugene Sandulenko
2015-12-15
LAB: Further rendering pipeline fixes
Eugene Sandulenko
2015-12-15
LAB: Initial code
Eugene Sandulenko
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