aboutsummaryrefslogtreecommitdiff
path: root/engines/lab/lab.h
AgeCommit message (Collapse)Author
2015-12-27LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purposeFilippos Karapetis
This class handles two different special locks, the tile puzzle and the combination door
2015-12-26LAB: Remove type ConstDataPtr, add constsWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-25LAB: Rename fromCrumbs() to processEvent() and simplify it a bitFilippos Karapetis
2015-12-25LAB: Use friendlier names for listsFilippos Karapetis
2015-12-24Merge branch 'master' of github.com:scummvm/scummvmWillem Jan Palenstijn
2015-12-24LAB: Avoid manual memory management of CloseDataWillem Jan Palenstijn
2015-12-24LAB: Remove the 3rd parameter of drawMap (always false)Strangerke
2015-12-24Use Common::Keycode and enums in interface buttonsFilippos Karapetis
2015-12-24LAB: Avoid manual memory management in Action listsWillem Jan Palenstijn
2015-12-24LAB: Get rid of _screenImageFilippos Karapetis
Thanks to wjp for finding this
2015-12-23LAB: Change the direction and map door defines into enumsFilippos Karapetis
2015-12-23LAB: Fix warnings by adding constsWillem Jan Palenstijn
2015-12-23LAB: Add a console, with two new commands (scene and scene_resources)Filippos Karapetis
2015-12-23LAB: Move event update functions out of updateMusicStrangerke
2015-12-23LAB: Change RuleList to a Common::List<Rule> as suggested by wjpStrangerke
2015-12-23LAB: Delete some more variables in LabEngine destructorStrangerke
2015-12-23LAB: Move some more comments to header filesStrangerke
2015-12-23LAB: Constify some parametersStrangerke
2015-12-23LAB: More work on the commentsStrangerke
2015-12-23LAB: Remove some leftover MSVC memory leak tester codeFilippos Karapetis
2015-12-23LAB: Use Common::String for strings, removing a ton of memory leaksFilippos Karapetis
Also, add a method to properly free room views
2015-12-23LAB: Remove parameters from processMainButton and performActionStrangerke
2015-12-23LAB: Simplify decIncInv() and move action handling out of fromCrumbs()Filippos Karapetis
2015-12-23LAB: Use Common::Rect in functions related to flowText (WIP)Strangerke
2015-12-23LAB: Some renamesFilippos Karapetis
2015-12-23LAB: make takeItem use Common::Point, some refactoringStrangerke
2015-12-23LAB: Move some code from fromCrumbs() into separate functionsFilippos Karapetis
This makes this huge function a bit easier to read and understand
2015-12-23LAB: Fix a regression related to random number generation, some renamingStrangerke
2015-12-23LAB: Finally get rid of g_labStrangerke
2015-12-23LAB: Some renaming in LabEngineStrangerke
2015-12-23LAB: Add _vm to Image classStrangerke
2015-12-23LAB: Merge the different X image mapsFilippos Karapetis
2015-12-23LAB: Simplify the crumb wait time codeFilippos Karapetis
2015-12-23LAB: Rename gadget to buttonFilippos Karapetis
2015-12-23LAB: Move the LAB2 teaser screen in a separate functionFilippos Karapetis
2015-12-23LAB: Move getMsg to the event managerFilippos Karapetis
2015-12-23LAB: Move interface functions to EventManStrangerke
2015-12-23LAB: check header define names, rename a parameter of processMonitor()Strangerke
2015-12-23LAB: Some renaming and refactoring in special.cppStrangerke
2015-12-23LAB: Get rid of getTime(), readBlock() and getRandom()Filippos Karapetis
Also, simplify some time-related functions
2015-12-23LAB: Review LabEngine definition, make private a lot of membersStrangerke
2015-12-23LAB: Move timing functions to the utility classStrangerke
2015-12-23LAB: Move some defines which are only used in the tile puzzleFilippos Karapetis
2015-12-23LAB: Some renames, simplified saveGame() and loadGame()Filippos Karapetis
2015-12-23LAB: Change the map floor showing code, when changing floorsFilippos Karapetis
This greatly simplifies the code that shows a floor when an arrow is pressed. Also, it changes the behavior of the arrows to show all of the visited floors, instead of a specific subset. I believe that this makes the map better, more usable and less confusing than the original
2015-12-23LAB: Move all the tile puzzle related functionality into its own classFilippos Karapetis