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path: root/engines/lab/lab.h
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2015-12-23LAB: Move getMsg to the event managerFilippos Karapetis
2015-12-23LAB: Move interface functions to EventManStrangerke
2015-12-23LAB: check header define names, rename a parameter of processMonitor()Strangerke
2015-12-23LAB: Some renaming and refactoring in special.cppStrangerke
2015-12-23LAB: Get rid of getTime(), readBlock() and getRandom()Filippos Karapetis
Also, simplify some time-related functions
2015-12-23LAB: Review LabEngine definition, make private a lot of membersStrangerke
2015-12-23LAB: Move timing functions to the utility classStrangerke
2015-12-23LAB: Move some defines which are only used in the tile puzzleFilippos Karapetis
2015-12-23LAB: Some renames, simplified saveGame() and loadGame()Filippos Karapetis
2015-12-23LAB: Change the map floor showing code, when changing floorsFilippos Karapetis
This greatly simplifies the code that shows a floor when an arrow is pressed. Also, it changes the behavior of the arrows to show all of the visited floors, instead of a specific subset. I believe that this makes the map better, more usable and less confusing than the original
2015-12-23LAB: Move all the tile puzzle related functionality into its own classFilippos Karapetis
2015-12-23LAB: Move processroom functions to LabEngineStrangerke
2015-12-23LAB: Move map function to LabEngine class, some renamingStrangerke
2015-12-23LAB: Some refactoring and renaming in map.cppStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Move saveRestoreGame() to saveload.cppEugene Sandulenko
2015-12-23LAB: Use a local buffer for moving tiles in the tile puzzleFilippos Karapetis
This fixes the crash when a tile is moved
2015-12-23LAB: Code naming standardsEugene Sandulenko
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Optimized dependency on common headersEugene Sandulenko
2015-12-23LAB: Reduced last reducable header: anim.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Rename labfun.h to savegame.hEugene Sandulenko
2015-12-23LAB: Moved direction defines to lab.hEugene Sandulenko
2015-12-23LAB: More intra-header dependency reductionEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Rename graphics.* to dispman.*Eugene Sandulenko
2015-12-23LAB: Simplify the journal and map gadget handlingFilippos Karapetis
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Remove more extern variablesStrangerke
2015-12-23LAB: Move utility functions to a separate classStrangerke
2015-12-23LAB: Change the gadget lists to use Common::ListFilippos Karapetis
2015-12-23LAB: Move _rooms to LabEngine, some renamingStrangerke
2015-12-23LAB: Move fade functions to DisplayMan, some renamingStrangerke
2015-12-23LAB: Get rid of some global variablesStrangerke
2015-12-23LAB: Move doNotes and doWestPaper to LabEngine, remove some useless definesStrangerke
2015-12-23LAB: Move more functions to DisplayManStrangerke
2015-12-23LAB: Split the tile puzzle related functions into a separate fileFilippos Karapetis
2015-12-23LAB: Make more functions member of LabEngine classStrangerke
2015-12-23LAB: Start working on a separate DisplayMan classStrangerke
2015-12-23LAB: Move inventory to LabEngine classEugene Sandulenko
2015-12-23LAB: Some renaming and cleanupFilippos Karapetis