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path: root/engines/lab/map.cpp
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2015-12-23LAB: Some refactoring and renaming in map.cppStrangerke
2015-12-23LAB: Move mapScale functions to the utility classStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Code naming, reduced variable scopeEugene Sandulenko
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Rename floor definesFilippos Karapetis
2015-12-23LAB: Simplify the journal and map gadget handlingFilippos Karapetis
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Use doxygen format for function commentsStrangerke
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Move utility functions to a separate classStrangerke
2015-12-23LAB: Move text functions to DisplayMan, some renamingStrangerke
2015-12-23LAB: Some more renaming, remove useless variablesStrangerke
2015-12-23LAB: Change the gadget lists to use Common::ListFilippos Karapetis
2015-12-23LAB: Move _rooms to LabEngine, some renamingStrangerke
2015-12-23LAB: Move fade functions to DisplayMan, some renamingStrangerke
2015-12-23LAB: Get rid of some global variablesStrangerke
2015-12-23LAB: Move more functions to DisplayManStrangerke
2015-12-23LAB: Small cleanup in drawMap()Filippos Karapetis
2015-12-23LAB: Simplify several calls to flowText() and rectFill()Filippos Karapetis
2015-12-23LAB: Fix a regression in roomCoords()Filippos Karapetis
2015-12-23LAB: Simplify file handling codeFilippos Karapetis
2015-12-23LAB: Start working on a separate DisplayMan classStrangerke
2015-12-23LAB: Rename roomCords to roomCoordsFilippos Karapetis
2015-12-23LAB: Remove superfluous image variablesFilippos Karapetis
2015-12-23LAB: Image accepts a Common::File nowFilippos Karapetis
2015-12-23LAB: Cleanup of roomCords()Filippos Karapetis
2015-12-23LAB: Some renaming and cleanupFilippos Karapetis
2015-12-23LAB: Cleanup of palette codeFilippos Karapetis
2015-12-23LAB: Moved CPtr to engine classEugene Sandulenko
2015-12-23LAB: Renames and moved vars to classesEugene Sandulenko
2015-12-23LAB: Renamed mouse.* to eventman.*Eugene Sandulenko
2015-12-23LAB: Rename Image class membersEugene Sandulenko
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Put Image into a separate class. Leaks memory for nowEugene Sandulenko
2015-12-23LAB: Introduce the Anim class (WIP)Strangerke
2015-12-23LAB: Get rid of stddefinesStrangerke
2015-12-23LAB: Move getText to the Resource classFilippos Karapetis
Also, make getFont() error out when it can't find a font, and get rid of BigMsgFont
2015-12-23LAB: Renames in vga.cppEugene Sandulenko
2015-12-23LAB: Move RoomNum to main engine classStrangerke
2015-12-23LAB: Rename _music, delete it in engine destructorStrangerke
2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke