Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-27 | LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose | Filippos Karapetis | |
This class handles two different special locks, the tile puzzle and the combination door | |||
2015-12-23 | LAB: Add a console, with two new commands (scene and scene_resources) | Filippos Karapetis | |
2015-12-23 | LAB: Merge transitions in dispman | Strangerke | |
2015-12-23 | LAB: Move timing functions to the utility class | Strangerke | |
2015-12-23 | LAB: Rename graphics.* to dispman.* | Eugene Sandulenko | |
2015-12-23 | LAB: Move scene transition functions into a separate file | Filippos Karapetis | |
2015-12-23 | LAB: Move utility functions to a separate class | Strangerke | |
2015-12-23 | LAB: Move text functions to DisplayMan, some renaming | Strangerke | |
2015-12-23 | LAB: Remove vga.cpp | Strangerke | |
2015-12-23 | LAB: Split the tile puzzle related functions into a separate file | Filippos Karapetis | |
2015-12-23 | LAB: Refactor the remaining functions in labfile.cpp | Filippos Karapetis | |
2015-12-23 | LAB: Merged in allocroom.cpp | Eugene Sandulenko | |
2015-12-23 | LAB: Renamed mouse.* to eventman.* | Eugene Sandulenko | |
2015-12-23 | LAB: Get rid of machine.cpp | Eugene Sandulenko | |
2015-12-23 | LAB: Fix module.mk after readdiff.cpp removal | Eugene Sandulenko | |
2015-12-23 | LAB: Put Image into a separate class. Leaks memory for now | Eugene Sandulenko | |
2015-12-23 | LAB: Introduce the Anim class (WIP) | Strangerke | |
2015-12-23 | LAB: Rename music source file | Strangerke | |
2015-12-23 | LAB: Move more room reading functions to the Resource class | Filippos Karapetis | |
2015-12-15 | LAB: Initial implementation of the Resource class | Filippos Karapetis | |
This will eventually replace all the other resource loading routines | |||
2015-12-15 | LAB: Further clean up of the music and sound effect code | Filippos Karapetis | |
2015-12-15 | LAB: Rewrite the save/load system | Filippos Karapetis | |
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start | |||
2015-12-15 | LAB: Kill storage.h | Eugene Sandulenko | |
2015-12-15 | LAB: Initial code | Eugene Sandulenko | |