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path: root/engines/lab/module.mk
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2015-12-27LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purposeFilippos Karapetis
This class handles two different special locks, the tile puzzle and the combination door
2015-12-23LAB: Add a console, with two new commands (scene and scene_resources)Filippos Karapetis
2015-12-23LAB: Merge transitions in dispmanStrangerke
2015-12-23LAB: Move timing functions to the utility classStrangerke
2015-12-23LAB: Rename graphics.* to dispman.*Eugene Sandulenko
2015-12-23LAB: Move scene transition functions into a separate fileFilippos Karapetis
2015-12-23LAB: Move utility functions to a separate classStrangerke
2015-12-23LAB: Move text functions to DisplayMan, some renamingStrangerke
2015-12-23LAB: Remove vga.cppStrangerke
2015-12-23LAB: Split the tile puzzle related functions into a separate fileFilippos Karapetis
2015-12-23LAB: Refactor the remaining functions in labfile.cppFilippos Karapetis
2015-12-23LAB: Merged in allocroom.cppEugene Sandulenko
2015-12-23LAB: Renamed mouse.* to eventman.*Eugene Sandulenko
2015-12-23LAB: Get rid of machine.cppEugene Sandulenko
2015-12-23LAB: Fix module.mk after readdiff.cpp removalEugene Sandulenko
2015-12-23LAB: Put Image into a separate class. Leaks memory for nowEugene Sandulenko
2015-12-23LAB: Introduce the Anim class (WIP)Strangerke
2015-12-23LAB: Rename music source fileStrangerke
2015-12-23LAB: Move more room reading functions to the Resource classFilippos Karapetis
2015-12-15LAB: Initial implementation of the Resource classFilippos Karapetis
This will eventually replace all the other resource loading routines
2015-12-15LAB: Further clean up of the music and sound effect codeFilippos Karapetis
2015-12-15LAB: Rewrite the save/load systemFilippos Karapetis
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
2015-12-15LAB: Kill storage.hEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko