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path: root/engines/lab/processroom.cpp
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2015-12-23LAB: Simplify calls to initMusic()Filippos Karapetis
2015-12-23LAB: Get rid of _unstoppableSoundEffectFilippos Karapetis
_loopSoundEffect is used for the exact same purpose
2015-12-23LAB: Review Music declaration, some refactoring and renamingStrangerke
2015-12-23LAB: Get rid of getTime(), readBlock() and getRandom()Filippos Karapetis
Also, simplify some time-related functions
2015-12-23LAB: Move timing functions to the utility classStrangerke
2015-12-23LAB: Move processroom functions to LabEngineStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Reduced last reducable header: anim.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Cleanup doGoForward()Filippos Karapetis
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Remove more extern variablesStrangerke
2015-12-23LAB: remove some useless forward references and includesStrangerke
2015-12-23LAB: Move utility functions to a separate classStrangerke
2015-12-23LAB: Fix spellingFilippos Karapetis
2015-12-23LAB: Clean up processArrow()Filippos Karapetis
2015-12-23LAB: Rename and clean up some of the scene transition codeFilippos Karapetis
2015-12-23LAB: Rename parse typesStrangerke
2015-12-23LAB: Move _rooms to LabEngine, some renamingStrangerke
2015-12-23LAB: Move readMusic to the Music classStrangerke
2015-12-23LAB: Get rid of some global variablesStrangerke
2015-12-23LAB: Move more functions to DisplayManStrangerke
2015-12-23LAB: Rewrite picture handling and get rid of the memory managerFilippos Karapetis
2015-12-23LAB: Start working on a separate DisplayMan classStrangerke
2015-12-23LAB: Move inventory to LabEngine classEugene Sandulenko
2015-12-23LAB: More renames and C++'ifyEugene Sandulenko
2015-12-23LAB: Merge room views into an arrayFilippos Karapetis
2015-12-23LAB: Move doActions() to LabEngine classEugene Sandulenko
2015-12-23LAB: Moved CPtr to engine classEugene Sandulenko
2015-12-23LAB: Renames and moved vars to classesEugene Sandulenko
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Renaming of AnimStrangerke
2015-12-23LAB: Introduce the Anim class (WIP)Strangerke
2015-12-23LAB: Get rid of stddefinesStrangerke
2015-12-23LAB: Renames in vga.cppEugene Sandulenko
2015-12-23LAB: Move RoomNum to main engine classStrangerke
2015-12-23LAB: Rename _music, delete it in engine destructorStrangerke
2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)Strangerke
2015-12-23LAB: Rename RoomData membersStrangerke
2015-12-23LAB: Some rework related to the mouse codeStrangerke