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path: root/engines/lab/processroom.cpp
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2015-12-23LAB: Rename RoomData membersStrangerke
2015-12-23LAB: Some rework related to the mouse codeStrangerke
2015-12-23LAB: Check all the 'for' loops, reduce the scope of variable accordinglyStrangerke
2015-12-23LAB: Fix several cppcheck errorsStrangerke
2015-12-23LAB: Put vga.cpp into LabEngine classEugene Sandulenko
2015-12-23LAB: get rid of timing.hEugene Sandulenko
2015-12-23LAB: Simplify getViewData, get rid of ViewDataPtr and ActionPtrFilippos Karapetis
2015-12-23LAB: Change the scene rule list to use a Common::ListFilippos Karapetis
2015-12-23LAB: Remove unused code for the demo versionFilippos Karapetis
The two places where the game stops in the demo versions should already be handled by the current code
2015-12-23LAB: Move more room reading functions to the Resource classFilippos Karapetis
2015-12-15LAB: Move static text loading to the Resource classFilippos Karapetis
2015-12-15LAB: Move checkRoomMusic to the Music class. Some cleanupFilippos Karapetis
2015-12-15LAB: Simplify readViews()Filippos Karapetis
2015-12-15LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapperFilippos Karapetis
2015-12-15LAB: Merge the VGAScale and setCurClose functionsFilippos Karapetis
2015-12-15LAB: Add support for the Wyrmkeep Windows trial versionFilippos Karapetis
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status
2015-12-15LAB: Further clean up of the music and sound effect codeFilippos Karapetis
2015-12-15LAB: Rename waiteffect -> waitForEffectFilippos Karapetis
2015-12-15LAB: Change the "action" parameter of doActionRule to lowercaseFilippos Karapetis
This avoids a name clash with the Action struct
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Objectify LabSetsEugene Sandulenko
2015-12-15LAB: Started objectifying LargeSetsEugene Sandulenko
2015-12-15LAB: Further rendering pipeline fixesEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko