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path: root/engines/lab/resource.cpp
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2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB: Make the use of nullptr consistent through the engineStrangerke
2015-12-23LAB: Fix the coding style of a some if/else statementsStrangerke
2015-12-23LAB: Reduced scope of a few more variablesEugene Sandulenko
2015-12-23LAB: Simplify the room doors arrayFilippos Karapetis
2015-12-23LAB: Remove some useless use of g_labStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Replace some uses of malloc() with newFilippos Karapetis
2015-12-23LAB: Rename and clean up some of the scene transition codeFilippos Karapetis
2015-12-23LAB: Move text functions to DisplayMan, some renamingStrangerke
2015-12-23LAB: Fix compilationEugene Sandulenko
2015-12-23LAB: Rename parse typesStrangerke
2015-12-23LAB: Change the gadget lists to use Common::ListFilippos Karapetis
2015-12-23LAB: Move _rooms to LabEngine, some renamingStrangerke
2015-12-23LAB: Get rid of some global variablesStrangerke
2015-12-23LAB: Simplify file handling codeFilippos Karapetis
2015-12-23LAB: Refactor the remaining functions in labfile.cppFilippos Karapetis
2015-12-23LAB: Fix bug in getText()Filippos Karapetis
2015-12-23LAB: Move inventory to LabEngine classEugene Sandulenko
2015-12-23LAB: openDataFile can also be used without checking for a file headerFilippos Karapetis
2015-12-23LAB: Merge room views into an arrayFilippos Karapetis
2015-12-23LAB: Rename Image class membersEugene Sandulenko
2015-12-23LAB: Plug several font-related memory leaks. Some cleanupFilippos Karapetis
2015-12-23LAB: Move getText to the Resource classFilippos Karapetis
Also, make getFont() error out when it can't find a font, and get rid of BigMsgFont
2015-12-23LAB: Rename _music, delete it in engine destructorStrangerke
2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Add some feedback when a file isn't foundStrangerke
2015-12-23LAB: Rename RoomData membersStrangerke
2015-12-23LAB: Simplify getViewData, get rid of ViewDataPtr and ActionPtrFilippos Karapetis
2015-12-23LAB: Change the scene rule list to use a Common::ListFilippos Karapetis
2015-12-23LAB: Simplify readInitialConditions()Filippos Karapetis
2015-12-23LAB: Bugfixes to the Resource classFilippos Karapetis
2015-12-23LAB: Bugfixes to the Resource classFilippos Karapetis
2015-12-15LAB: Initial implementation of the Resource classFilippos Karapetis
This will eventually replace all the other resource loading routines