Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-23 | LAB: More renames | Eugene Sandulenko | |
2015-12-23 | LAB: Get rid of stddefines | Strangerke | |
2015-12-23 | LAB: Plug several font-related memory leaks. Some cleanup | Filippos Karapetis | |
2015-12-23 | LAB: Move getText to the Resource class | Filippos Karapetis | |
Also, make getFont() error out when it can't find a font, and get rid of BigMsgFont | |||
2015-12-23 | LAB: Renames in vga.cpp | Eugene Sandulenko | |
2015-12-23 | LAB: Move RoomNum to main engine class | Strangerke | |
2015-12-23 | LAB: Rename _music, delete it in engine destructor | Strangerke | |
2015-12-23 | LAB: Make _music a member of LabEngine instead of a global | Strangerke | |
2015-12-23 | LAB: Move the global variable g_resource to the main engine class | Strangerke | |
2015-12-23 | LAB: Move IsHiRes to main engine class | Strangerke | |
2015-12-23 | LAB: Remove useless redirections | Strangerke | |
2015-12-23 | LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP) | Strangerke | |
2015-12-23 | LAB: Some rework related to the mouse code | Strangerke | |
2015-12-23 | LAB: Check all the 'for' loops, reduce the scope of variable accordingly | Strangerke | |
2015-12-23 | LAB: Fix several cppcheck errors | Strangerke | |
2015-12-23 | LAB: Put vga.cpp into LabEngine class | Eugene Sandulenko | |
2015-12-23 | LAB: More renames in vga.cpp | Eugene Sandulenko | |
2015-12-23 | LAB: Started vga code refactoring | Eugene Sandulenko | |
2015-12-23 | LAB: Rename IntuiMessage struct members | Eugene Sandulenko | |
2015-12-23 | LAB: get rid of timing.h | Eugene Sandulenko | |
2015-12-23 | LAB: Rename monpage -> monitorPage | Filippos Karapetis | |
2015-12-23 | LAB: Remove superfluous image buffers | Filippos Karapetis | |
2015-12-23 | LAB: Remove unused code for the demo version | Filippos Karapetis | |
The two places where the game stops in the demo versions should already be handled by the current code | |||
2015-12-15 | LAB: Move the font loading code into the Resource class | Filippos Karapetis | |
2015-12-15 | LAB: Remove dead code | Filippos Karapetis | |
2015-12-15 | LAB: Replace more calls to checkMusic() | Filippos Karapetis | |
2015-12-15 | LAB: Move more static variables to the top | Filippos Karapetis | |
2015-12-15 | LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper | Filippos Karapetis | |
2015-12-15 | LAB: Merge the VGAScale and setCurClose functions | Filippos Karapetis | |
2015-12-15 | LAB: Simplify translateFileName() | Filippos Karapetis | |
2015-12-15 | LAB: Add support for the Wyrmkeep Windows trial version | Filippos Karapetis | |
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status | |||
2015-12-15 | LAB: Remove superfluous void function parameters | Filippos Karapetis | |
2015-12-15 | LAB: Remove leftover debug code | Filippos Karapetis | |
2015-12-15 | LAB: Fix loading of saved games | Filippos Karapetis | |
2015-12-15 | LAB: Remove the journalCleanUp() wrapper | Filippos Karapetis | |
2015-12-15 | LAB: Rewrite the save/load system | Filippos Karapetis | |
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start | |||
2015-12-15 | LAB: Further fixes to signed/unsigned comparisons and bool assignments | Filippos Karapetis | |
2015-12-15 | LAB: Initial support for lowres mode | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Objectify LabSets | Eugene Sandulenko | |
2015-12-15 | LAB: Started objectifying LargeSets | Eugene Sandulenko | |
2015-12-15 | LAB: Simplify stddefines.h | Eugene Sandulenko | |
2015-12-15 | LAB: Further rendering pipeline fixes | Eugene Sandulenko | |
2015-12-15 | LAB: Started rendering pipeline | Eugene Sandulenko | |
2015-12-15 | LAB: Initial code | Eugene Sandulenko | |