Age | Commit message (Collapse) | Author |
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Also, make getFont() error out when it can't find a font, and get rid
of BigMsgFont
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The two places where the game stops in the demo versions should already
be handled by the current code
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Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
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The two different save/load dialogs from the original have been dropped
and replaced with the ScummVM save/load dialogs. The whole save/load
code has been rewritten to be endian safe and use our common code. The
original save format has not been preserved. The current implementation
crashes when loading, but it's a good start
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