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path: root/engines/lab/special.cpp
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2015-12-23LAB: Rewrite picture handling and get rid of the memory managerFilippos Karapetis
2015-12-23LAB: Make more functions member of LabEngine classStrangerke
2015-12-23LAB: Start working on a separate DisplayMan classStrangerke
2015-12-23LAB: Move inventory to LabEngine classEugene Sandulenko
2015-12-23LAB: Image accepts a Common::File nowFilippos Karapetis
2015-12-23LAB: Some renaming and cleanupFilippos Karapetis
2015-12-23LAB: Moved CPtr to engine classEugene Sandulenko
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Renames and moved vars to classesEugene Sandulenko
2015-12-23LAB: Renamed mouse.* to eventman.*Eugene Sandulenko
2015-12-23LAB: Moved bltBitMap to Image classEugene Sandulenko
2015-12-23LAB: Rename Image class membersEugene Sandulenko
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Renaming of AnimStrangerke
2015-12-23LAB: Put Image into a separate class. Leaks memory for nowEugene Sandulenko
2015-12-23LAB: Introduce the Anim class (WIP)Strangerke
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Get rid of stddefinesStrangerke
2015-12-23LAB: Plug several font-related memory leaks. Some cleanupFilippos Karapetis
2015-12-23LAB: Move getText to the Resource classFilippos Karapetis
Also, make getFont() error out when it can't find a font, and get rid of BigMsgFont
2015-12-23LAB: Renames in vga.cppEugene Sandulenko
2015-12-23LAB: Move RoomNum to main engine classStrangerke
2015-12-23LAB: Rename _music, delete it in engine destructorStrangerke
2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Move IsHiRes to main engine classStrangerke
2015-12-23LAB: Remove useless redirectionsStrangerke
2015-12-23LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)Strangerke
2015-12-23LAB: Some rework related to the mouse codeStrangerke
2015-12-23LAB: Check all the 'for' loops, reduce the scope of variable accordinglyStrangerke
2015-12-23LAB: Fix several cppcheck errorsStrangerke
2015-12-23LAB: Put vga.cpp into LabEngine classEugene Sandulenko
2015-12-23LAB: More renames in vga.cppEugene Sandulenko
2015-12-23LAB: Started vga code refactoringEugene Sandulenko
2015-12-23LAB: Rename IntuiMessage struct membersEugene Sandulenko
2015-12-23LAB: get rid of timing.hEugene Sandulenko
2015-12-23LAB: Rename monpage -> monitorPageFilippos Karapetis
2015-12-23LAB: Remove superfluous image buffersFilippos Karapetis
2015-12-23LAB: Remove unused code for the demo versionFilippos Karapetis
The two places where the game stops in the demo versions should already be handled by the current code
2015-12-15LAB: Move the font loading code into the Resource classFilippos Karapetis
2015-12-15LAB: Remove dead codeFilippos Karapetis
2015-12-15LAB: Replace more calls to checkMusic()Filippos Karapetis
2015-12-15LAB: Move more static variables to the topFilippos Karapetis
2015-12-15LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapperFilippos Karapetis
2015-12-15LAB: Merge the VGAScale and setCurClose functionsFilippos Karapetis
2015-12-15LAB: Simplify translateFileName()Filippos Karapetis
2015-12-15LAB: Add support for the Wyrmkeep Windows trial versionFilippos Karapetis
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status
2015-12-15LAB: Remove superfluous void function parametersFilippos Karapetis
2015-12-15LAB: Remove leftover debug codeFilippos Karapetis
2015-12-15LAB: Fix loading of saved gamesFilippos Karapetis