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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-12-23
LAB: Move crumb variables to main class
Strangerke
2015-12-23
LAB: Move Music declaration to a separate header file
Strangerke
2015-12-23
LAB: Make consistent the type of pen number
Strangerke
2015-12-23
LAB: Move RoomNum to main engine class
Strangerke
2015-12-23
LAB: Rename _music, delete it in engine destructor
Strangerke
2015-12-23
LAB: Make _music a member of LabEngine instead of a global
Strangerke
2015-12-23
LAB: Move the global variable g_resource to the main engine class
Strangerke
2015-12-23
LAB: Move IsHiRes to main engine class
Strangerke
2015-12-23
LAB: Remove useless redirections
Strangerke
2015-12-23
LAB: Add some feedback when a file isn't found
Strangerke
2015-12-23
LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)
Strangerke
2015-12-23
LAB: Rename RoomData members
Strangerke
2015-12-23
LAB: Some rework related to the mouse code
Strangerke
2015-12-23
LAB: Check all the 'for' loops, reduce the scope of variable accordingly
Strangerke
2015-12-23
LAB: Fix several cppcheck errors
Strangerke
2015-12-23
LAB: Put vga.cpp into LabEngine class
Eugene Sandulenko
2015-12-23
LAB: More renames in vga.cpp
Eugene Sandulenko
2015-12-23
LAB: Further renaming of vga code
Eugene Sandulenko
2015-12-23
LAB: Started vga code refactoring
Eugene Sandulenko
2015-12-23
LAB: Add intro.h
Eugene Sandulenko
2015-12-23
LAB: Rename IntuiMessage struct members
Eugene Sandulenko
2015-12-23
LAB: Objectify intro code
Eugene Sandulenko
2015-12-23
LAB: get rid of timing.h
Eugene Sandulenko
2015-12-23
LAB: Simplify code
Eugene Sandulenko
2015-12-23
LAB: Fix warning
Eugene Sandulenko
2015-12-23
LAB: Cleanup
Eugene Sandulenko
2015-12-23
LAB: Fix compilation
Eugene Sandulenko
2015-12-23
LAB: Simplify the file reading code for the movement control panel
Filippos Karapetis
2015-12-23
LAB: Rename monpage -> monitorPage
Filippos Karapetis
2015-12-23
LAB: Use Common::File to load map data
Filippos Karapetis
2015-12-23
LAB: Fix whitespace
Filippos Karapetis
2015-12-23
LAB: Simplify getViewData, get rid of ViewDataPtr and ActionPtr
Filippos Karapetis
2015-12-23
LAB: Remove dead code
Filippos Karapetis
2015-12-23
LAB: Rewrite readSound() to use Common::File
Filippos Karapetis
2015-12-23
LAB: Remove unused code
Filippos Karapetis
2015-12-23
LAB: Remove superfluous image buffers
Filippos Karapetis
2015-12-23
LAB: Change the scene rule list to use a Common::List
Filippos Karapetis
2015-12-23
LAB: Remove unused code for the demo version
Filippos Karapetis
The two places where the game stops in the demo versions should already be handled by the current code
2015-12-23
LAB: Simplify readInitialConditions()
Filippos Karapetis
2015-12-23
LAB: Move more room reading functions to the Resource class
Filippos Karapetis
2015-12-23
LAB: Bugfixes to the Resource class
Filippos Karapetis
2015-12-23
LAB: Bugfixes to the Resource class
Filippos Karapetis
2015-12-15
LAB: Replace readRoomData() and readInventory()
Filippos Karapetis
2015-12-15
LAB: Move static text loading to the Resource class
Filippos Karapetis
2015-12-15
LAB: Move the font loading code into the Resource class
Filippos Karapetis
2015-12-15
LAB: Initial implementation of the Resource class
Filippos Karapetis
This will eventually replace all the other resource loading routines
2015-12-15
LAB: Revert accidental change
Filippos Karapetis
2015-12-15
LAB: Remove dead code
Filippos Karapetis
2015-12-15
LAB: Remove superfluous references to g_music, some cleanup
Filippos Karapetis
2015-12-15
LAB: Check if a sound effect is active before attempting to stop it
Filippos Karapetis
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