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2015-12-23LAB: Move crumb variables to main classStrangerke
2015-12-23LAB: Move Music declaration to a separate header fileStrangerke
2015-12-23LAB: Make consistent the type of pen numberStrangerke
2015-12-23LAB: Move RoomNum to main engine classStrangerke
2015-12-23LAB: Rename _music, delete it in engine destructorStrangerke
2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Move IsHiRes to main engine classStrangerke
2015-12-23LAB: Remove useless redirectionsStrangerke
2015-12-23LAB: Add some feedback when a file isn't foundStrangerke
2015-12-23LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)Strangerke
2015-12-23LAB: Rename RoomData membersStrangerke
2015-12-23LAB: Some rework related to the mouse codeStrangerke
2015-12-23LAB: Check all the 'for' loops, reduce the scope of variable accordinglyStrangerke
2015-12-23LAB: Fix several cppcheck errorsStrangerke
2015-12-23LAB: Put vga.cpp into LabEngine classEugene Sandulenko
2015-12-23LAB: More renames in vga.cppEugene Sandulenko
2015-12-23LAB: Further renaming of vga codeEugene Sandulenko
2015-12-23LAB: Started vga code refactoringEugene Sandulenko
2015-12-23LAB: Add intro.hEugene Sandulenko
2015-12-23LAB: Rename IntuiMessage struct membersEugene Sandulenko
2015-12-23LAB: Objectify intro codeEugene Sandulenko
2015-12-23LAB: get rid of timing.hEugene Sandulenko
2015-12-23LAB: Simplify codeEugene Sandulenko
2015-12-23LAB: Fix warningEugene Sandulenko
2015-12-23LAB: CleanupEugene Sandulenko
2015-12-23LAB: Fix compilationEugene Sandulenko
2015-12-23LAB: Simplify the file reading code for the movement control panelFilippos Karapetis
2015-12-23LAB: Rename monpage -> monitorPageFilippos Karapetis
2015-12-23LAB: Use Common::File to load map dataFilippos Karapetis
2015-12-23LAB: Fix whitespaceFilippos Karapetis
2015-12-23LAB: Simplify getViewData, get rid of ViewDataPtr and ActionPtrFilippos Karapetis
2015-12-23LAB: Remove dead codeFilippos Karapetis
2015-12-23LAB: Rewrite readSound() to use Common::FileFilippos Karapetis
2015-12-23LAB: Remove unused codeFilippos Karapetis
2015-12-23LAB: Remove superfluous image buffersFilippos Karapetis
2015-12-23LAB: Change the scene rule list to use a Common::ListFilippos Karapetis
2015-12-23LAB: Remove unused code for the demo versionFilippos Karapetis
The two places where the game stops in the demo versions should already be handled by the current code
2015-12-23LAB: Simplify readInitialConditions()Filippos Karapetis
2015-12-23LAB: Move more room reading functions to the Resource classFilippos Karapetis
2015-12-23LAB: Bugfixes to the Resource classFilippos Karapetis
2015-12-23LAB: Bugfixes to the Resource classFilippos Karapetis
2015-12-15LAB: Replace readRoomData() and readInventory()Filippos Karapetis
2015-12-15LAB: Move static text loading to the Resource classFilippos Karapetis
2015-12-15LAB: Move the font loading code into the Resource classFilippos Karapetis
2015-12-15LAB: Initial implementation of the Resource classFilippos Karapetis
This will eventually replace all the other resource loading routines
2015-12-15LAB: Revert accidental changeFilippos Karapetis
2015-12-15LAB: Remove dead codeFilippos Karapetis
2015-12-15LAB: Remove superfluous references to g_music, some cleanupFilippos Karapetis
2015-12-15LAB: Check if a sound effect is active before attempting to stop itFilippos Karapetis