Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-29 | Fix LAB copyright sign | Hubert Maier | |
2016-05-17 | LAB: Fix waiting for sounds embedded in animations | Filippos Karapetis | |
A regression of 75d1385c8d1ba61b5740a0b43966d3c2f111440d | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-08 | LAB: Remove gap handling from removeSaveState. | Johannes Schickel | |
This removes the annoying behavior that removing a save state causes your physical files to be renamed. | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-03-05 | LAB: Process events during ending sequence | Bendegúz | |
LAB: Fix bug #7022 - Events not processed during ending sequence | |||
2016-02-28 | LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time. | Kirben | |
2016-02-25 | LAB: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-10 | LAB: Enable by default. | Johannes Schickel | |
Thanks to tsoliman for noticing. | |||
2016-02-08 | LAB: Allow saving/loading in animated scenes - bug #7014 | Filippos Karapetis | |
2016-02-08 | LAB: Merge all the different scene restoring code after saving/loading | Filippos Karapetis | |
2016-02-02 | LAB: Fix wrong glowing belt file in getInvName() | Filippos Karapetis | |
A regression from 4fb53ad170f483bbce2e27643cd3ee1fa604cebd | |||
2016-02-02 | LAB: Fix loading rules from room 0 | Willem Jan Palenstijn | |
Regression from cd3ebf687c0e783147723095056d72684eddd347. This fixes bug #6997. | |||
2016-01-26 | LAB: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-26 | LAB: Fix the coordinates of the inventory buttons of the non-Windows versions | Strangerke | |
2016-01-25 | LAB: Wait for the end of sound effects when they are played in Diff files. ↵ | Strangerke | |
Fixes toilet noises. | |||
2016-01-25 | LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and ↵ | Strangerke | |
Windows) | |||
2016-01-25 | LAB: Do not crash the DOS version in case of missing file as some files are ↵ | Strangerke | |
known to be missing in the original | |||
2016-01-24 | LAB: Add a workaround for DOS version using long filenames | Strangerke | |
2016-01-24 | LAB: Remove testing flag on the Amiga version, set it as unsupported | Strangerke | |
2016-01-24 | LAB: Fix DOS filename in speciallocks | Strangerke | |
2016-01-23 | LAB: Mark all versions as testing | Filippos Karapetis | |
2016-01-23 | LAB: Move mouse code in interfaceOn, for consistency with interfaceOff | Filippos Karapetis | |
2016-01-15 | LAB: Get rid of _interfaceOff | Filippos Karapetis | |
2016-01-15 | LAB: Separate the interface from the event manager | Filippos Karapetis | |
2016-01-14 | LAB: Remove superfluous calls to updateEvents() | Filippos Karapetis | |
These are leftovers, as updateEvents() was called to fill in the music buffer | |||
2016-01-14 | LAB: Better separation of the event and interface code | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the trial warning handling code | Filippos Karapetis | |
2016-01-14 | LAB: Allow the game to be launched from the GAME folder | Filippos Karapetis | |
The FONTS folder is pretty much useless, so if a user points ScummVM to the GAME folder, handle the game files properly | |||
2016-01-14 | LAB: Read the header of DIFF files when opening them | Filippos Karapetis | |
2016-01-14 | LAB: Call checkRoomMusic() when changing a room | Filippos Karapetis | |
2016-01-14 | LAB: Use the sample speed value instead of a define for game music | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the event loops of special game screens | Filippos Karapetis | |
2016-01-14 | LAB: Move frame waiting outside setAmigaPal() | Filippos Karapetis | |
2016-01-14 | LAB: Fix accidental change to code style | Filippos Karapetis | |
2016-01-14 | LAB: Hide the mouse cursor while fading when closing the map | Filippos Karapetis | |
2016-01-14 | LAB: Properly update the screen in monitors | Filippos Karapetis | |
2016-01-14 | LAB: Rename doCloseup() to reflect its actual purpose | Filippos Karapetis | |
2016-01-14 | LAB: Get rid of setDirection() | Filippos Karapetis | |
A leftover from code restructuring | |||
2016-01-14 | LAB: Rename the members of the CrumbData struct | Filippos Karapetis | |
This helps to distinguish them from the LabEngine variables | |||
2016-01-14 | LAB: Cleanup and reorder the music code | Filippos Karapetis | |
2016-01-14 | LAB: Move music reset code into a separate function | Filippos Karapetis | |
2016-01-14 | LAB: The parameter of doMap() isn't needed | Filippos Karapetis | |
2016-01-11 | LAB: Prevent duplicate processing of input | Filippos Karapetis | |
2016-01-11 | LAB: Prevent excessive screen updates when checking for events | Filippos Karapetis | |
2016-01-08 | LAB: Bugfixes for the lowres DOS version | Filippos Karapetis | |
The lowres DOS version should be working properly now | |||
2016-01-08 | LAB: Remove superfluous class variables | Filippos Karapetis | |
2016-01-08 | LAB: Use the same text rect in monitors for DOS and Windows versions | Filippos Karapetis | |
The Windows rectangle looks better than the DOS one, with some small spacing on the top left. This is a minor enhancement, and it does help to make the monitors slightly better. Also, this helps us clean up the monitor code a bit | |||
2016-01-06 | LAB: Use cursor manager to set, show and hide the cursor | Torbjörn Andersson | |
While not strictly necessary, without this the debug console will mess up the cursor on closing, because it doesn't know what cursor to restore. |