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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-01-15
LAB: Get rid of _interfaceOff
Filippos Karapetis
2016-01-15
LAB: Separate the interface from the event manager
Filippos Karapetis
2016-01-14
LAB: Remove superfluous calls to updateEvents()
Filippos Karapetis
2016-01-14
LAB: Better separation of the event and interface code
Filippos Karapetis
2016-01-14
LAB: Clean up the trial warning handling code
Filippos Karapetis
2016-01-14
LAB: Allow the game to be launched from the GAME folder
Filippos Karapetis
2016-01-14
LAB: Read the header of DIFF files when opening them
Filippos Karapetis
2016-01-14
LAB: Call checkRoomMusic() when changing a room
Filippos Karapetis
2016-01-14
LAB: Use the sample speed value instead of a define for game music
Filippos Karapetis
2016-01-14
LAB: Clean up the event loops of special game screens
Filippos Karapetis
2016-01-14
LAB: Move frame waiting outside setAmigaPal()
Filippos Karapetis
2016-01-14
LAB: Fix accidental change to code style
Filippos Karapetis
2016-01-14
LAB: Hide the mouse cursor while fading when closing the map
Filippos Karapetis
2016-01-14
LAB: Properly update the screen in monitors
Filippos Karapetis
2016-01-14
LAB: Rename doCloseup() to reflect its actual purpose
Filippos Karapetis
2016-01-14
LAB: Get rid of setDirection()
Filippos Karapetis
2016-01-14
LAB: Rename the members of the CrumbData struct
Filippos Karapetis
2016-01-14
LAB: Cleanup and reorder the music code
Filippos Karapetis
2016-01-14
LAB: Move music reset code into a separate function
Filippos Karapetis
2016-01-14
LAB: The parameter of doMap() isn't needed
Filippos Karapetis
2016-01-11
LAB: Prevent duplicate processing of input
Filippos Karapetis
2016-01-11
LAB: Prevent excessive screen updates when checking for events
Filippos Karapetis
2016-01-08
LAB: Bugfixes for the lowres DOS version
Filippos Karapetis
2016-01-08
LAB: Remove superfluous class variables
Filippos Karapetis
2016-01-08
LAB: Use the same text rect in monitors for DOS and Windows versions
Filippos Karapetis
2016-01-06
LAB: Use cursor manager to set, show and hide the cursor
Torbjörn Andersson
2016-01-05
LAB: Fix switching between texts in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Fix end-of-text detection in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Ignore clicks in empty region in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Simplify and clean up the intro code
Filippos Karapetis
2015-12-31
LAB: Initialise _displayBuffer to silence Valgrind warning
Torbjörn Andersson
2015-12-29
LAB: Reduce the scope of some variables
Strangerke
2015-12-29
LAB: Simplify code in doCloseUp
Strangerke
2015-12-29
LAB: Simplify code in perFlipButton
Strangerke
2015-12-29
LAB: Remove two other unused variables
Strangerke
2015-12-29
LAB: Remove unused variable
Strangerke
2015-12-28
LAB: Fix small getFont() memory leak
Torbjörn Andersson
2015-12-28
LAB: Free the remaining parts of _moveButtonList and _invButtonList
Torbjörn Andersson
2015-12-28
LAB: Simulate events by setting an unused key
Filippos Karapetis
2015-12-28
LAB: Fix loading from the GMM and warping to rooms from the console
Filippos Karapetis
2015-12-27
LAB: Add support for saving and loading games from the GMM
Filippos Karapetis
2015-12-27
LAB: Add support for loading games from the launcher
Filippos Karapetis
2015-12-27
LAB: Fix the shortcut keys for the journal buttons
Filippos Karapetis
2015-12-27
LAB: Remove superfluous mouse show/hide calls
Filippos Karapetis
2015-12-27
LAB: Remove superfluous mouseShow() calls in diffNextFrame()
Filippos Karapetis
2015-12-27
LAB: Do not pause the background music when a sound effect is played
Filippos Karapetis
2015-12-27
LAB: Some more cleanup to the music code
Filippos Karapetis
2015-12-27
LAB: Remove now unused define
Filippos Karapetis
2015-12-27
LAB: Reorder a function
Filippos Karapetis
2015-12-27
LAB: Refactor the music code
Filippos Karapetis
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