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AgeCommit message (Expand)Author
2016-01-15LAB: Get rid of _interfaceOffFilippos Karapetis
2016-01-15LAB: Separate the interface from the event managerFilippos Karapetis
2016-01-14LAB: Remove superfluous calls to updateEvents()Filippos Karapetis
2016-01-14LAB: Better separation of the event and interface codeFilippos Karapetis
2016-01-14LAB: Clean up the trial warning handling codeFilippos Karapetis
2016-01-14LAB: Allow the game to be launched from the GAME folderFilippos Karapetis
2016-01-14LAB: Read the header of DIFF files when opening themFilippos Karapetis
2016-01-14LAB: Call checkRoomMusic() when changing a roomFilippos Karapetis
2016-01-14LAB: Use the sample speed value instead of a define for game musicFilippos Karapetis
2016-01-14LAB: Clean up the event loops of special game screensFilippos Karapetis
2016-01-14LAB: Move frame waiting outside setAmigaPal()Filippos Karapetis
2016-01-14LAB: Fix accidental change to code styleFilippos Karapetis
2016-01-14LAB: Hide the mouse cursor while fading when closing the mapFilippos Karapetis
2016-01-14LAB: Properly update the screen in monitorsFilippos Karapetis
2016-01-14LAB: Rename doCloseup() to reflect its actual purposeFilippos Karapetis
2016-01-14LAB: Get rid of setDirection()Filippos Karapetis
2016-01-14LAB: Rename the members of the CrumbData structFilippos Karapetis
2016-01-14LAB: Cleanup and reorder the music codeFilippos Karapetis
2016-01-14LAB: Move music reset code into a separate functionFilippos Karapetis
2016-01-14LAB: The parameter of doMap() isn't neededFilippos Karapetis
2016-01-11LAB: Prevent duplicate processing of inputFilippos Karapetis
2016-01-11LAB: Prevent excessive screen updates when checking for eventsFilippos Karapetis
2016-01-08LAB: Bugfixes for the lowres DOS versionFilippos Karapetis
2016-01-08LAB: Remove superfluous class variablesFilippos Karapetis
2016-01-08LAB: Use the same text rect in monitors for DOS and Windows versionsFilippos Karapetis
2016-01-06LAB: Use cursor manager to set, show and hide the cursorTorbjörn Andersson
2016-01-05LAB: Fix switching between texts in monitorWillem Jan Palenstijn
2016-01-05LAB: Fix end-of-text detection in monitorWillem Jan Palenstijn
2016-01-05LAB: Ignore clicks in empty region in monitorWillem Jan Palenstijn
2016-01-05LAB: Simplify and clean up the intro codeFilippos Karapetis
2015-12-31LAB: Initialise _displayBuffer to silence Valgrind warningTorbjörn Andersson
2015-12-29LAB: Reduce the scope of some variablesStrangerke
2015-12-29LAB: Simplify code in doCloseUpStrangerke
2015-12-29LAB: Simplify code in perFlipButtonStrangerke
2015-12-29LAB: Remove two other unused variablesStrangerke
2015-12-29LAB: Remove unused variableStrangerke
2015-12-28LAB: Fix small getFont() memory leakTorbjörn Andersson
2015-12-28LAB: Free the remaining parts of _moveButtonList and _invButtonListTorbjörn Andersson
2015-12-28LAB: Simulate events by setting an unused keyFilippos Karapetis
2015-12-28LAB: Fix loading from the GMM and warping to rooms from the consoleFilippos Karapetis
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Add support for loading games from the launcherFilippos Karapetis
2015-12-27LAB: Fix the shortcut keys for the journal buttonsFilippos Karapetis
2015-12-27LAB: Remove superfluous mouse show/hide callsFilippos Karapetis
2015-12-27LAB: Remove superfluous mouseShow() calls in diffNextFrame()Filippos Karapetis
2015-12-27LAB: Do not pause the background music when a sound effect is playedFilippos Karapetis
2015-12-27LAB: Some more cleanup to the music codeFilippos Karapetis
2015-12-27LAB: Remove now unused defineFilippos Karapetis
2015-12-27LAB: Reorder a functionFilippos Karapetis
2015-12-27LAB: Refactor the music codeFilippos Karapetis