Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-15 | LAB: Check for engine quit events | Filippos Karapetis | |
2015-12-15 | LAB: Bugfix for freeMusic() | Filippos Karapetis | |
2015-12-15 | LAB: Add support for the Wyrmkeep Windows trial version | Filippos Karapetis | |
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status | |||
2015-12-15 | LAB: Allow skipping the credits in the intro sequence | Filippos Karapetis | |
Also, remove some unused variables and perform some minor renaming | |||
2015-12-15 | LAB: Further clean up of the music and sound effect code | Filippos Karapetis | |
2015-12-15 | LAB: Initial music implementation | Filippos Karapetis | |
The whole music code is greatly simplified | |||
2015-12-15 | LAB: Rename waiteffect -> waitForEffect | Filippos Karapetis | |
2015-12-15 | LAB: Remove duplicate swap code and some unused defines | Filippos Karapetis | |
2015-12-15 | LAB: Simplify mouse handling code | Filippos Karapetis | |
2015-12-15 | LAB: Remove unused variables | Filippos Karapetis | |
2015-12-15 | LAB: Remove the unused setMode()/getMode() functions | Filippos Karapetis | |
2015-12-15 | LAB: The audio data in the DOS version is unsigned | Filippos Karapetis | |
2015-12-15 | LAB: Implement correct duration calculation for the DOS version music | Filippos Karapetis | |
2015-12-15 | LAB: Rename playMusic() to playSoundEffect() | Filippos Karapetis | |
This function actually starts sound effects. Music is started from playMusicBlock() | |||
2015-12-15 | LAB: Remove superfluous void function parameters | Filippos Karapetis | |
2015-12-15 | LAB: Remove dead code | Filippos Karapetis | |
2015-12-15 | LAB: Initial sound implementation | Filippos Karapetis | |
Sound effects are now played, and the engine no longer waits forever when playing a sound. A lot of unused sound code has been removed. | |||
2015-12-15 | LAB: Clean up some DOS-specific code | Filippos Karapetis | |
2015-12-15 | LAB: Remove unused byte swap code | Filippos Karapetis | |
The relevant defines will be replaced with the ones from our common code | |||
2015-12-15 | LAB: Remove leftover debug code | Filippos Karapetis | |
2015-12-15 | LAB: Fix loading of saved games | Filippos Karapetis | |
2015-12-15 | LAB: Remove the journalCleanUp() wrapper | Filippos Karapetis | |
2015-12-15 | LAB: Remove the unused Cords struct | Filippos Karapetis | |
2015-12-15 | LAB: Rewrite the save/load system | Filippos Karapetis | |
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start | |||
2015-12-15 | LAB: Remove unused variable | Filippos Karapetis | |
2015-12-15 | LAB: Disable startup warning about hi/low res mode | Filippos Karapetis | |
2015-12-15 | LAB: Implement generateSaveFileName() | Filippos Karapetis | |
2015-12-15 | LAB: Implement getCurMemLabFile() | Filippos Karapetis | |
2015-12-15 | LAB: Remove unused mouse reset call | Filippos Karapetis | |
2015-12-15 | LAB: Remove multiple mouse coordinate variables | Filippos Karapetis | |
There is no real point in holding multiple location variables for the mouse cursor. One set of coordinates should be enough | |||
2015-12-15 | LAB: Further fixes to signed/unsigned comparisons and bool assignments | Filippos Karapetis | |
2015-12-15 | LAB: Change the "action" parameter of doActionRule to lowercase | Filippos Karapetis | |
This avoids a name clash with the Action struct | |||
2015-12-15 | LAB: Silence false positives about uninitialized variables | Filippos Karapetis | |
2015-12-15 | LAB: Add missing const qualifiers | Filippos Karapetis | |
2015-12-15 | LAB: Fix signed/unsigned comparison warnings | Filippos Karapetis | |
2015-12-15 | LAB: Fix regression | Eugene Sandulenko | |
2015-12-15 | LAB: Use OSystem for mouse drawing | Eugene Sandulenko | |
2015-12-15 | LAB: Fix regression | Eugene Sandulenko | |
2015-12-15 | LAB: Final fix for game variant detection | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Initial support for lowres mode | Eugene Sandulenko | |
2015-12-15 | LAB: propagate gamePlatform() | Eugene Sandulenko | |
2015-12-15 | LAB: Added detection for lowres DOS version | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Improved detection | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Fix line endings | Eugene Sandulenko | |