Age | Commit message (Collapse) | Author |
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- Add some const modifiers where applicable
- Add some missing casts
svn-id: r55541
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svn-id: r54201
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- Reading past the end of file in SaveLoad::init
- Missing deallocation of cache in SoundManager
- Missing deallocation of coords in SceneHotspot
- Missing deallocation of event handlers in LastExpressEngine::setEventHandlers
- Missing deallocation of InSaveFile in SaveLoad::isSavegameValid
- Missing deallocation of frames in Menu
as reported by digitall
svn-id: r54193
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Also fix the wrong check that set the time directly to the target time
svn-id: r53885
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svn-id: r53884
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svn-id: r53883
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svn-id: r53882
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- Move loading of game stream to separate function
- Add checks for NULL in functions using _savegame
- Add expected saved size for sound & savepoints
svn-id: r53881
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svn-id: r53880
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svn-id: r53848
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svn-id: r53846
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svn-id: r53844
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- Implement Menu::startGame() properly
- Add stubs functions for game restart
- Made savegame headers serializable and moved validity checks inside struct definition
- Implement create/init savegame functions
- Add SavegameStream to be able to read/write to the same memory stream
- Add stubs for setup, writeEntry & loadEntry functions
svn-id: r53841
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Add "time" command to convert between in-game and human-readable forms
Rename "dump" command to "show" and use named parameters instead of index
Add progress and flags options to show command
svn-id: r53715
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svn-id: r53579
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