Age | Commit message (Collapse) | Author |
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svn-id: r55818
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- Add some const modifiers where applicable
- Add some missing casts
svn-id: r55541
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soon as a new sound is queued)
svn-id: r55513
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svn-id: r55511
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Sound entries were being streamed before the data was fully loaded
and queue addition/removal could happen while the sound timer was
going through the queue (reported by digitall).
svn-id: r54241
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svn-id: r54201
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- Missing deallocation of queued frames in SceneManager
- Leaking functor on each call to entity setup functions
- Add SoundEntry destructor & better Entity cleanup
as reported by digitall
svn-id: r54196
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- Move loading of game stream to separate function
- Add checks for NULL in functions using _savegame
- Add expected saved size for sound & savepoints
svn-id: r53881
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- Implement SaveLoad::writeEntry
- Implement missing saveLoadWithSerializer functions for all serialized classes & structs
- Add stub for SaveLoad::computePadding
svn-id: r53845
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svn-id: r53684
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svn-id: r53629
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svn-id: r53588
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svn-id: r53579
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