Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-01 | COMMON: Rename String::printf() to String::format() | Max Horn | |
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004 | |||
2010-10-27 | LASTEXPRESS: Rename variable to silence GCC warning | Torbjörn Andersson | |
svn-id: r53888 | |||
2010-10-27 | LASTEXPRESS: Use Common::Rational when adjusting menu clock | Julien Templier | |
Also fix the wrong check that set the time directly to the target time svn-id: r53885 | |||
2010-10-27 | LASTEXPRESS: Hide menu elements after a game has been loaded | Julien Templier | |
svn-id: r53884 | |||
2010-10-27 | LASTEXPRESS: Implement game loading (last save entry only) | Julien Templier | |
svn-id: r53883 | |||
2010-10-27 | LASTEXPRESS: Do not try to show intro when loading a game | Julien Templier | |
svn-id: r53882 | |||
2010-10-27 | LASTEXPRESS: Cleanup game saving | Julien Templier | |
- Move loading of game stream to separate function - Add checks for NULL in functions using _savegame - Add expected saved size for sound & savepoints svn-id: r53881 | |||
2010-10-27 | LASTEXPRESS: Add some missing casts and const qualifiers | Julien Templier | |
svn-id: r53880 | |||
2010-10-26 | LASTEXPRESS: Read savegame in blocks instead of bytes | Willem Jan Palenstijn | |
svn-id: r53854 | |||
2010-10-26 | LASTEXPRESS: Fix GCC warnings | Julien Templier | |
svn-id: r53850 | |||
2010-10-26 | LASTEXPRESS: Turn dummy action error into a warning | Julien Templier | |
svn-id: r53849 | |||
2010-10-26 | LASTEXPRESS: Fix forward/backward in the menu | Julien Templier | |
svn-id: r53848 | |||
2010-10-26 | LASTEXPRESS: Implement loading of savegame entry headers | Julien Templier | |
svn-id: r53847 | |||
2010-10-26 | LASTEXPRESS: Do not delete Clock & TrainLine frames in clear() functions | Julien Templier | |
svn-id: r53846 | |||
2010-10-26 | LASTEXPRESS: More savegame work | Julien Templier | |
- Implement SaveLoad::writeEntry - Implement missing saveLoadWithSerializer functions for all serialized classes & structs - Add stub for SaveLoad::computePadding svn-id: r53845 | |||
2010-10-26 | LASTEXPRESS: Make GameState::time of type TimeValue | Julien Templier | |
svn-id: r53844 | |||
2010-10-26 | LASTEXPRESS: Silence GCC warning | Torbjörn Andersson | |
svn-id: r53843 | |||
2010-10-26 | LASTEXPRESS: Savegame support update | Julien Templier | |
- Implement Menu::startGame() properly - Add stubs functions for game restart - Made savegame headers serializable and moved validity checks inside struct definition - Implement create/init savegame functions - Add SavegameStream to be able to read/write to the same memory stream - Add stubs for setup, writeEntry & loadEntry functions svn-id: r53841 | |||
2010-10-23 | LASTEXPRESS: Output human readable time in the show game state debug command | Julien Templier | |
svn-id: r53745 | |||
2010-10-22 | LASTEXPRESS: Reorganize and enhance some debug commands | Julien Templier | |
Add "time" command to convert between in-game and human-readable forms Rename "dump" command to "show" and use named parameters instead of index Add progress and flags options to show command svn-id: r53715 | |||
2010-10-22 | LASTEXPRESS: Add missing casts, fix warnings and correct typos | Julien Templier | |
svn-id: r53694 | |||
2010-10-21 | LASTEXPRESS: Implement remaining AI logic functions for Kahina and Kronos | Julien Templier | |
svn-id: r53684 | |||
2010-10-21 | LASTEXPRESS: Implement 10 more AI logic functions | Julien Templier | |
svn-id: r53680 | |||
2010-10-21 | LASTEXPRESS: Fix debug message. | Torbjörn Andersson | |
svn-id: r53676 | |||
2010-10-19 | LASTEXPRESS: Fix some space formatting. | Jordi Vilalta Prat | |
svn-id: r53629 | |||
2010-10-19 | LASTEXPRESS: Fix corpse disappearing when hiding the body in the bed | Julien Templier | |
The setItemLocation action had a typo that prevented it from setting the item location. The "corpse moved" event was not set and it broke the scene progression. Also clean up the pickCorpse code and add better comments. svn-id: r53624 | |||
2010-10-19 | LASTEXPRESS: Changed some spaces to tabs | Torbjörn Andersson | |
svn-id: r53618 | |||
2010-10-19 | LASTEXPRESS: Fix warning about empty loop body | Max Horn | |
svn-id: r53605 | |||
2010-10-18 | LASTEXPRESS: Fix GCC warnings | Julien Templier | |
svn-id: r53588 | |||
2010-10-18 | LASTEXPRESS: Merge in the engine. | Eugene Sandulenko | |
svn-id: r53579 |