Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Entities::processFrame()
|
|
|
|
|
|
|
|
- Implement missing queue reset function
- Cleanup SoundManager::playLoopingSound()
|
|
|
|
|
|
|
|
- Move entry-related functions to separate class
- Move enumeration to shared header and rename FlagType to SoundFlag
|
|
In order for it to work properly, updateQueue() should be unstubbed.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
buffer
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Some backends may break as I only compiled SDL
|
|
- Properly show egg not highlighted by default
- Fix GCC warning in drawItem()
- Remove unused code
svn-id: r55855
|
|
svn-id: r55848
|
|
svn-id: r55847
|
|
- Rewrite menu icon part of Inventory::handleMouseEvent()
- Add proper support for icon brightness
- Add drawItem method in place of macro
svn-id: r55846
|
|
svn-id: r55818
|
|
- Add some const modifiers where applicable
- Add some missing casts
svn-id: r55541
|
|
Also, fixed minor uninitialised read in animation event polling.
svn-id: r55524
|
|
svn-id: r55523
|
|
Checked with Littleboy that this was not intentional.
svn-id: r55520
|
|
svn-id: r55519
|
|
soon as a new sound is queued)
svn-id: r55513
|
|
svn-id: r55511
|
|
svn-id: r54385
|
|
application
svn-id: r54368
|
|
svn-id: r54367
|
|
- Add EntityCallData destructor to dispose of frames & Sequences
- Properly dispose of frames in Entities::resetSequences()
svn-id: r54270
|
|
svn-id: r54247
|
|
When not keeping the previous frame, the current frame was overwritten.
We now delete it before assigning a new value.
svn-id: r54246
|
|
svn-id: r54244
|