Age | Commit message (Collapse) | Author |
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- Rename existing function to load the last saved game
- Remove loadgame debugger command
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- Check for valid stream in readValue/writeValue functions
- Properly initialize/clear members
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using it
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We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
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- Disable savegame compression
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support
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- Add missing initializer/destructors
- Add some const modifiers
- Remove some unneeded casts
- Use enumeration values in switch constructs
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
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Entities::processFrame()
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- Implement missing queue reset function
- Cleanup SoundManager::playLoopingSound()
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- Move entry-related functions to separate class
- Move enumeration to shared header and rename FlagType to SoundFlag
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In order for it to work properly, updateQueue() should be unstubbed.
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buffer
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