Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
Fix wrong call in
|
|
|
|
|
|
|
|
|
|
The sequence loading helper should already check if the sequence is loaded and clean up the instance if not
|
|
|
|
- Rename existing function to load the last saved game
- Remove loadgame debugger command
|
|
- Check for valid stream in readValue/writeValue functions
- Properly initialize/clear members
|
|
|
|
|
|
|
|
|
|
|
|
using it
|
|
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
|
|
|
|
|
|
- Disable savegame compression
|
|
|
|
|
|
support
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Add missing initializer/destructors
- Add some const modifiers
- Remove some unneeded casts
- Use enumeration values in switch constructs
|
|
|
|
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
|
|
|
|
|
|
|
|
Entities::processFrame()
|
|
|
|
|
|
|
|
- Implement missing queue reset function
- Cleanup SoundManager::playLoopingSound()
|
|
|