aboutsummaryrefslogtreecommitdiff
path: root/engines/lastexpress/sound/entry.h
AgeCommit message (Collapse)Author
2018-10-20LASTEXPRESS: save/load sound stateEvgeny Grechnikov
Warning: breaks compatibility with previous savefiles. They were mostly broken anyway, locking any NPC who waited for kActionEndSound when savefile was created.
2018-10-18LASTEXPRESS: better names in sound codeEvgeny Grechnikov
Refactoring, no changes in behaviour.
2018-10-17LASTEXPRESS: support for looped soundsEvgeny Grechnikov
2018-10-16LASTEXPRESS: dynamic adjusting of sound volumeEvgeny Grechnikov
Now it works just like in the original game, including fading where it is applicable (e.g. in a passengers list if closing the list while a sound is playing). By the way, p2s sequence is known as http://oeis.org/A000265 , p1s is 4 - A007814, and p2s[i]/2**p1s[i] is just i/16. It is time to get rid of these arrays.
2018-10-16LASTEXPRESS: support for delay-activated soundsEvgeny Grechnikov
Not very obvious, but noticeable e.g. when knocking on harem doors. I suppose this is the problem that wiki describes as "improper triggering of actions on sound end".
2018-10-14LASTEXPRESS: refactor sound flagsEvgeny Grechnikov
Merge SoundFlag and SoundStatus into a single enum; SoundEntry::setupStatus just casts one to another. Keep only definitions of bits in SoundFlag; drop compound flags like kFlagSteam = kSoundTypeAmbient | kSoundFlagLooped | kVolume7, use ORed simple flags in calls; change the signature of SoundManager::playSoundWithSubtitles to use uint32 instead of SoundFlag to avoid excess casting. Add meaningful names to flags; add some comments. Get rid of endian-unsafe SoundStatusUnion. Fixes an issue with big-endian hosts. No changes in behaviour on little-endian hosts.
2018-08-26LASTEXPRESS: multiple fixes in NPC logicEvgeny Grechnikov
Checked the logic against the original game (to be precise, DOS English version from GOG, although I think AI logic has no significant differences with other versions). Fixed a *lot* of errors with varying visibility for the user. Also, save+exit+load sometimes resulted in memory corruption like ((EntityParametersSSII*)(new EntityParametersIIII))->param8 = 0; load operation did not restore the correct type of NPC logic context, the default one was used (which also has the smallest sizeof). Should be fixed now. Save+load is still unusable because it locks everybody waiting for kActionEndSound (the sound state is not restored), but, at least, it should not corrupt the memory. Hopefully.
2014-02-18LASTEXPRESS: Make GPL headers consistent in themselves.Johannes Schickel
2011-07-06LASTEXPRESS: implement Sound::updateQueue() and all dependent functionsEugene Sandulenko
2011-07-04LASTEXPRESS: Move sound filtering to base Sound classLittleboy
- Rename kSoundStatusRemoved to kSoundStatusClosed - Rename kSoundStatusClear2 to kSoundStatusCached - Remove sound cache handling
2011-06-29LASTEXPRESS: Hook up preliminary sound filteringLittleboy
- Add debug checks in soundFilter() - Rename kSoundStatusClear1 to kSoundStatusFilterVariant
2011-06-29LASTEXPRESS: Update sound timer and sound entry playingLittleboy
- Move filtering to SoundEntry class - Make some methods of SoundEntry class private - Add methods to check if a StreamedSound/AppendableSound is done playing
2011-06-29LASTEXPRESS: Move SoundStatus to shared headerLittleboy
2011-06-29LASTEXPRESS: Replace shared sound buffer by per-entry bufferLittleboy
2011-06-28LASTEXPRESS: Make SoundEntry members privateLittleboy
2011-06-28LASTEXPRESS: Move more entry-related functions to Entry classLittleboy
2011-06-25LASTEXPRESS: Give proper name to another sound struct memberEugene Sandulenko
2011-06-24LASTEXPRESS: Move subtitle-related methods to the SubtitleEntry classLittleboy
2011-06-24LASTEXPRESS: Refactor Sound classLittleboy
- Move entry-related functions to separate class - Move enumeration to shared header and rename FlagType to SoundFlag