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path: root/engines/lastexpress/sound/queue.cpp
AgeCommit message (Collapse)Author
2012-08-27LASTEXPRESS: Fix analysis warningsLittleboy
2012-08-01LASTEXPRESS: Remove use of skip from savegame functions when loadingLittleboy
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
2012-07-27LASTEXPRESS: More include re-organizationLittleboy
2012-07-16LASTEXPRESS: Comment unused variableLittleboy
2012-07-14LASTEXPRESS: CleanupLittleboy
- Add missing initializer/destructors - Add some const modifiers - Remove some unneeded casts - Use enumeration values in switch constructs
2012-07-14LASTEXPRESS: Remove duplicated include statementsLittleboy
2011-07-08LASTEXPRESS: Simplify SoundQueue::updateQueue()Littleboy
- Remove useless cache code - Use helper function to get the proper sound entry - Fix crash on using an invalid entry
2011-07-06LASTEXPRESS: implement Sound::updateQueue() and all dependent functionsEugene Sandulenko
2011-07-04LASTEXPRESS: Move sound filtering to base Sound classLittleboy
- Rename kSoundStatusRemoved to kSoundStatusClosed - Rename kSoundStatusClear2 to kSoundStatusCached - Remove sound cache handling
2011-06-29LASTEXPRESS: Hook up preliminary sound filteringLittleboy
- Add debug checks in soundFilter() - Rename kSoundStatusClear1 to kSoundStatusFilterVariant
2011-06-29LASTEXPRESS: Update sound timer and sound entry playingLittleboy
- Move filtering to SoundEntry class - Make some methods of SoundEntry class private - Add methods to check if a StreamedSound/AppendableSound is done playing
2011-06-29LASTEXPRESS: Replace shared sound buffer by per-entry bufferLittleboy
2011-06-28LASTEXPRESS: Make SoundEntry members privateLittleboy
2011-06-28LASTEXPRESS: Cleanup commentsLittleboy
2011-06-28LASTEXPRESS: Move sound queue related functions to a separate classLittleboy
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound()