Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-27 | LASTEXPRESS: Fix analysis warnings | Littleboy | |
2012-08-01 | LASTEXPRESS: Remove use of skip from savegame functions when loading | Littleboy | |
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used | |||
2012-07-27 | LASTEXPRESS: More include re-organization | Littleboy | |
2012-07-16 | LASTEXPRESS: Comment unused variable | Littleboy | |
2012-07-14 | LASTEXPRESS: Cleanup | Littleboy | |
- Add missing initializer/destructors - Add some const modifiers - Remove some unneeded casts - Use enumeration values in switch constructs | |||
2012-07-14 | LASTEXPRESS: Remove duplicated include statements | Littleboy | |
2011-07-08 | LASTEXPRESS: Simplify SoundQueue::updateQueue() | Littleboy | |
- Remove useless cache code - Use helper function to get the proper sound entry - Fix crash on using an invalid entry | |||
2011-07-06 | LASTEXPRESS: implement Sound::updateQueue() and all dependent functions | Eugene Sandulenko | |
2011-07-04 | LASTEXPRESS: Move sound filtering to base Sound class | Littleboy | |
- Rename kSoundStatusRemoved to kSoundStatusClosed - Rename kSoundStatusClear2 to kSoundStatusCached - Remove sound cache handling | |||
2011-06-29 | LASTEXPRESS: Hook up preliminary sound filtering | Littleboy | |
- Add debug checks in soundFilter() - Rename kSoundStatusClear1 to kSoundStatusFilterVariant | |||
2011-06-29 | LASTEXPRESS: Update sound timer and sound entry playing | Littleboy | |
- Move filtering to SoundEntry class - Make some methods of SoundEntry class private - Add methods to check if a StreamedSound/AppendableSound is done playing | |||
2011-06-29 | LASTEXPRESS: Replace shared sound buffer by per-entry buffer | Littleboy | |
2011-06-28 | LASTEXPRESS: Make SoundEntry members private | Littleboy | |
2011-06-28 | LASTEXPRESS: Cleanup comments | Littleboy | |
2011-06-28 | LASTEXPRESS: Move sound queue related functions to a separate class | Littleboy | |
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound() |