Age | Commit message (Collapse) | Author |
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This makes sure the sound is at the correct volume
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Entity class
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- Add missing initializer/destructors
- Add some const modifiers
- Remove some unneeded casts
- Use enumeration values in switch constructs
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logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
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Entities::processFrame()
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- Remove useless cache code
- Use helper function to get the proper sound entry
- Fix crash on using an invalid entry
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Audio::ADPCMStream (as suggested by clone2727)
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of IMA and step tables
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- Rename kSoundStatusRemoved to kSoundStatusClosed
- Rename kSoundStatusClear2 to kSoundStatusCached
- Remove sound cache handling
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