Age | Commit message (Collapse) | Author |
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- Rename existing function to load the last saved game
- Remove loadgame debugger command
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- Check for valid stream in readValue/writeValue functions
- Properly initialize/clear members
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using it
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We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
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- Disable savegame compression
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support
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The filter id should be computed from the sound entry status for each decoded block. The current code was resulting in blocks being skipped.
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