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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lastexpress
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Author
2012-07-30
LASTEXPRESS: Switch savegame reading to use new read method
Littleboy
- Disable savegame compression
2012-07-29
LASTEXPRESS: Fix regression with Logic::resetState()
Littleboy
2012-07-29
LASTEXPRESS: Replace REDRAW_CURSOR macro by function
Littleboy
2012-07-29
LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames ↵
Littleboy
support
2012-07-28
LASTEXPRESS: Implement menu egg blinking
Littleboy
2012-07-28
LASTEXPRESS: Disable sound filter reset on each decoded block
Littleboy
The filter id should be computed from the sound entry status for each decoded block. The current code was resulting in blocks being skipped.
2012-07-27
LASTEXPRESS: Untemplatize setup functions
Littleboy
2012-07-27
LASTEXPRESS: Fix some formatting issues
Littleboy
2012-07-27
LASTEXPRESS: Add IgnoreSubtype option to AnimFrame
Littleboy
2012-07-27
LASTEXPRESS: Add menu-related warnings and turn some warnings into errors
Littleboy
2012-07-27
LASTEXPRESS: Remove templated resetCurrentParameters() function
Littleboy
2012-07-27
LASTEXPRESS: Remove entity include in savepoint.h
Littleboy
2012-07-27
LASTEXPRESS: More include re-organization
Littleboy
2012-07-27
LASTEXPRESS: Move includes to header for setup function templates
Julien
2012-07-27
LASTEXPRESS: Implement Logic::resetState()
Julien
2012-07-27
LASTEXPRESS: Replace setup macros by functions
Julien
2012-07-27
LASTEXPRESS: Cleanup unused arguments from BEGIN_SETUP macro
Julien
2012-07-27
LASTEXPRESS: Merge the remaining macros in entity_intern.h into entity.h
Julien
2012-07-27
LASTEXPRESS: Remove TIME_CHECK_CALLBACK_1 macro
Julien
2012-07-27
LASTEXPRESS: Remove TIME_CHECK_CALLBACK_3 macro
Julien
2012-07-27
LASTEXPRESS: Remove TIME_CHECK_CALLBACK_2 macro
Julien
2012-07-27
LASTEXPRESS: Move RESET_ENTITY_STATE macro to entity.h
Julien
2012-07-27
LASTEXPRESS: Reduce nesting in Entities::processEntity()
Julien
2012-07-27
LASTEXPRESS: Switch some warnings to debug console output
Julien
2012-07-27
LASTEXPRESS: Remove several TIME_CHECK* macros
Julien
2012-07-27
LASTEXPRESS: Move Entity function declaration macros to entity.h
Julien
2012-07-27
LASTEXPRESS: Replace UPDATE_PARAM_GOTO macro
Julien
2012-07-27
LASTEXPRESS: Replace UPDATE_PARAM_PROC and UPDATE_PARAM_PROC_TIME macros
Julien
2012-07-27
LASTEXPRESS: Replace UPDATE_PARAM_CHECK macro
Julien
2012-07-27
LASTEXPRESS: Replace UPDATE_PARAM macro
Julien
2012-07-27
LASTEXPRESS: Replace TIME_CHECK_PLAYSOUND_UPDATEPOSITION macro
Julien
2012-07-27
LASTEXPRESS: Replace TIME_CHECK_CALLBACK_ACTION macro
Julien
2012-07-27
LASTEXPRESS: Remove use of function wrappers in shared entity functions
Julien
2012-07-27
LASTEXPRESS: Move some macros to entity.h
Julien
2012-07-19
LASTEXPRESS: Fix variable shadowing and update comments
Littleboy
2012-07-16
LASTEXPRESS: Replace TIME_CHECK_SAVEPOINT and TIME_CHECK_OBJECT macros
Littleboy
2012-07-16
LASTEXPRESS: Use filter 16 as default filter for NIS animations
Littleboy
This makes sure the sound is at the correct volume
2012-07-16
LASTEXPRESS: Replace INVERT_Y macro
Littleboy
2012-07-16
LASTEXPRESS: Replace INCREMENT_DIRECTION_COUNTER macro
Littleboy
2012-07-16
LASTEXPRESS: Replace 2 macros in Sophie entity implementation
Littleboy
2012-07-16
LASTEXPRESS: Remove LOADSCENE_FROM_POSITION macro
Littleboy
2012-07-16
LASTEXPRESS: Merge the two savegameBloodJacket functions into the base ↵
Littleboy
Entity class
2012-07-16
LASTEXPRESS: Move LOW_BYTE macro to helpers.h
Littleboy
2012-07-16
LASTEXPRESS: Replace SYNC_STRING macro by function
Littleboy
2012-07-16
LASTEXPRESS: Replace PLAY_STEAM macro by function
Littleboy
2012-07-16
LASTEXPRESS: Replace SAVEGAME_BLOOD_JACKET macro by function
Littleboy
2012-07-16
LASTEXPRESS: Replace COMPARTMENT_TO and COMPARTMENT_FROM_TO macros
Littleboy
2012-07-16
LASTEXPRESS: Comment unused variable
Littleboy
2012-07-16
LASTEXPRESS: Remove strange casts
Littleboy
2012-07-14
LASTEXPRESS: Replace CALLBACK_ACTION macro by member function
Littleboy
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