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2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-02-18LASTEXPRESS: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-10LASTEXPRESS: Rename Yasmin logic functionsLittleboy
2013-12-10LASTEXPRESS: Fix enum comparisonLittleboy
2013-12-10LASTEXPRESS: Rename Francois and Alouan logic functionsLittleboy
2013-12-10LASTEXPRESS: Update documentation for savegame formatLittleboy
2013-12-10LASTEXPRESS: Rename InventoryItem propertiesLittleboy
2013-12-10LASTEXPRESS: Rename Object propertiesLittleboy
2013-12-10LASTEXPRESS: Rename several action functionsLittleboy
2013-12-10LASTEXPRESS: Rename Anna logic functionsLittleboy
Fix wrong call in
2013-12-10LASTEXPRESS: Rename Alexei logic functionsLittleboy
2013-12-10LASTEXPRESS: Rename Abbot logic functionsLittleboy
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24LASTEXPRESS: Janitorial - Fix spacing errorsStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-10-12LASTEXPRESS: Redo d71b48 and use variable instead of commenting itEugene Sandulenko
2013-10-08LASTEXPRESS: Comment out unused variableEugene Sandulenko
2013-10-08LASTEXPRESS: Fix potential buffer overruns. Numerous CID 1003873-1003885Eugene Sandulenko
2013-09-05LASTEXPRESS: Fix uninitialized scalar field (CID1002849)Littleboy
2013-09-05LASTEXPRESS: Fix unchecked return value (CID1003854)Littleboy
2013-09-05LASTEXPRESS: Fix unchecked return value (CID1003850)Littleboy
2013-09-05LASTEXPRESS: Remove unneeded check for loaded sequence (CID1003911)Littleboy
The sequence loading helper should already check if the sequence is loaded and clean up the instance if not
2013-09-05LASTEXPRESS: Fix unchecked return value in LastExpressEngine::pollEvents() ↵Littleboy
(CID1004167)
2013-09-05LASTEXPRESS: Fix uninitialized scalar field (CID1002847)Littleboy
2013-08-03LASTEXRPESS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03LASTEXPRESS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-04-28LASTEXPRESS: Fix multiline macros. CID 1003638Eugene Sandulenko
2013-04-28LASTEXPRESS: Fix nasty bug with multiline macro. CID 1003640Eugene Sandulenko
2012-08-27LASTEXPRESS: Implement more savegame loadingLittleboy
- Rename existing function to load the last saved game - Remove loadgame debugger command
2012-08-27LASTEXPRESS: Cleanup savegameLittleboy
- Check for valid stream in readValue/writeValue functions - Properly initialize/clear members
2012-08-27LASTEXPRESS: Identify more Verges functionsLittleboy
2012-08-27LASTEXPRESS: Fix typo in Verges chapter 3 functionLittleboy
2012-08-27LASTEXPRESS: Identify several Verges functionsLittleboy
2012-08-27LASTEXPRESS: Remove unnecessary castsLittleboy
2012-08-27LASTEXPRESS: Remove some unreachable codeLittleboy
2012-08-27LASTEXPRESS: Add const modifiersLittleboy
2012-08-27LASTEXPRESS: Update Debug::loadArchive() to reduce castsLittleboy
2012-08-27LASTEXPRESS: Reduce header interdependencyLittleboy
2012-08-27LASTEXPRESS: Check for valid data in Beetle::invertDirection()Littleboy
2012-08-27LASTEXPRESS: Identify some Abbot Chapter 3 functionsLittleboy
2012-08-27LASTEXPRESS: Check for invalid cd number in debugger commandsLittleboy
2012-08-27LASTEXPRESS: Fix playsnd debugger commandLittleboy
2012-08-27LASTEXPRESS: Fix analysis warningsLittleboy
2012-08-01LASTEXPRESS: Fix typo preventing playing NIS animations from the debuggerLittleboy
2012-08-01LASTEXPRESS: Remove unused code and move functor definition to only file ↵Littleboy
using it
2012-08-01LASTEXPRESS: Remove use of skip from savegame functions when loadingLittleboy
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used