Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
The sequence loading helper should already check if the sequence is loaded and clean up the instance if not
|
|
(CID1004167)
|
|
|
|
|
|
|
|
|
|
|
|
- Rename existing function to load the last saved game
- Remove loadgame debugger command
|
|
- Check for valid stream in readValue/writeValue functions
- Properly initialize/clear members
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
using it
|
|
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
|
|
|
|
|
|
- Disable savegame compression
|
|
|
|
|
|
support
|
|
|
|
The filter id should be computed from the sound entry status for each decoded block. The current code was resulting in blocks being skipped.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|