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path: root/engines/lilliput/detection.cpp
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2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-04-20LILLIPUT: Fix unsafe read of string reported by coverityStrangerke
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-03-28LILLIPUT: Sorts SaveStateList instead of file namesJoseph-Eugene Winzer
This ensures that the save files are sorted numerically instead of 'hoping' for it.
2018-03-28LILLIPUT: Updates savefile pattern for numeric wildcardJoseph-Eugene Winzer
2018-03-28LILLIPUT: Fix a couple of remaining 'Robin' engine stringsStrangerke
2018-03-28LILLIPUT: Marks game as unstableJoseph-Eugene Winzer
2018-03-28LILLIPUT: Janitorial: fix code formattingStrangerke
2018-03-28LILLIPUT: Add detection for French, German and Italian versionsStrangerke
2018-03-28LILLIPUT: Add skelettonStrangerke