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path: root/engines/lure/animseq.h
AgeCommit message (Collapse)Author
2014-02-18LURE: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
svn-id: r30113
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-11-18Cleaned up animation player and added support for a set of sounds to be ↵Paul Gilbert
played during an animation svn-id: r29547
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
svn-id: r23584
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582