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path: root/engines/lure/debugger.cpp
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2010-11-07LURE: Remove all uses of (f)printf; cleanupMax Horn
svn-id: r54106
2010-11-01ENGINES: Get rid of some (f)printfsMax Horn
svn-id: r54011
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
2009-01-27Added a debug subcommand to enable a hotspot's position to be changedPaul Gilbert
svn-id: r36095
2009-01-03Changed the debugger 'schedule' command to be able to list the schedule, ↵Paul Gilbert
even for currently disabled NPCs svn-id: r35693
2008-04-19Added a debugger command 'script' to allow execution of script engine methodsPaul Gilbert
svn-id: r31568
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
svn-id: r31420
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵Paul Gilbert
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629
2008-01-07Made debugging keys disabled by default, with a debugger command to allow ↵Paul Gilbert
them to be turned on svn-id: r30317
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-16Added a debugger method to show a specified entry in the string tablePaul Gilbert
svn-id: r29872
2007-12-01Fix for give method - one object range was incorrectly being reported as not ↵Paul Gilbert
being valid objects svn-id: r29679
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-22Added extra information to some methods, and a new method to show an ↵Paul Gilbert
animation sequence svn-id: r27603
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
svn-id: r26675
2007-02-16Added sub-option to hotspot command to allow the activation or deactivation ↵Paul Gilbert
of hotspots svn-id: r25622
2007-02-09Added 'room' command to show room informationPaul Gilbert
svn-id: r25442
2006-09-16Overhaul of the debugger codeMax Horn
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker restrictions) * Change the base Debugger class to *not* be a template class anymore; instead, a thin (template based) wrapper class is used to hook up debugger commands * Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single version of each in GUI::Debugger * New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries the console to determine when to wrap * Debugger::preEnter and postEnter aren't pure virtual anymore svn-id: r23890
2006-09-16Reduce code duplicationMax Horn
svn-id: r23888
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-08-07changed references to StringData::getString to use two parameter version ↵Paul Gilbert
rather than passing NULL values svn-id: r23697
2006-07-08Initial commit of ScummVM-based debugging functionalityPaul Gilbert
svn-id: r23403