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path: root/engines/lure/disk.cpp
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-01-05Added a new LureLanguage enumeration of supported languages, and changed ↵Paul Gilbert
game code to use it svn-id: r47019
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-31Added code to support reading .ega filesPaul Gilbert
svn-id: r30095
2007-09-23Added support for the lure.dat file now containing multiple language versionsPaul Gilbert
svn-id: r29071
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-12Added code fragment that can change the resource Id to change depending on ↵Paul Gilbert
whether inside/outside svn-id: r28551
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-09-05Fixed error message that still referred to disk0.vgaPaul Gilbert
svn-id: r23829
2006-05-01It's wrong to assume a given file is located in gameDataPath, so do not use ↵Max Horn
that to print out warnings that pretend otherwise svn-id: r22272
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582