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path: root/engines/lure/fights.cpp
AgeCommit message (Collapse)Author
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there ↵Paul Gilbert
after the fight svn-id: r29937
2007-12-03Reworked the fight loop and event handling so fights run at the same speed ↵Paul Gilbert
as in the original game svn-id: r29709
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between ↵Paul Gilbert
save sessions svn-id: r29526
2007-10-07Replaced incorrect key constants being used for fight commandsPaul Gilbert
svn-id: r29166
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28552
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
constants. svn-id: r27609
2007-06-22Initial commitPaul Gilbert
svn-id: r27604