Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-21 | Bugfix to prevent axe animation appearing in room 6 when returning there ↵ | Paul Gilbert | |
after the fight svn-id: r29937 | |||
2007-12-03 | Reworked the fight loop and event handling so fights run at the same speed ↵ | Paul Gilbert | |
as in the original game svn-id: r29709 | |||
2007-11-17 | Bugfixes to the fighting animations and proper reset of fight data between ↵ | Paul Gilbert | |
save sessions svn-id: r29526 | |||
2007-10-07 | Replaced incorrect key constants being used for fight commands | Paul Gilbert | |
svn-id: r29166 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-08-12 | Added missing calls to the sound system | Paul Gilbert | |
svn-id: r28552 | |||
2007-06-23 | Converted LURE code to use KEYCODEs | Max Horn | |
svn-id: r27668 | |||
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson | |
constants. svn-id: r27609 | |||
2007-06-22 | Initial commit | Paul Gilbert | |
svn-id: r27604 |