Age | Commit message (Collapse) | Author |
|
since they're no longer needed
svn-id: r48661
|
|
engines + GUI and proper keypad handling
svn-id: r48101
|
|
svn-id: r47396
|
|
debugger) is created
svn-id: r47018
|
|
consistency
svn-id: r44634
|
|
svn-id: r44311
|
|
to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
|
|
svn-id: r43837
|
|
svn-id: r35648
|
|
confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
|
|
svn-id: r33291
|
|
svn-id: r32996
|
|
svn-id: r32772
|
|
point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long
svn-id: r32237
|
|
svn-id: r31420
|
|
svn-id: r30664
|
|
svn-id: r30322
|
|
them to be turned on
svn-id: r30317
|
|
svn-id: r30238
|
|
svn-id: r30232
|
|
conversations or viewing a remote room
svn-id: r30048
|
|
Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
|
|
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
|
|
svn-id: r29892
|
|
svn-id: r29891
|
|
svn-id: r29885
|
|
svn-id: r29882
|
|
added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
|
|
svn-id: r29825
|
|
get processed
svn-id: r29576
|
|
played during an animation
svn-id: r29547
|
|
svn-id: r29531
|
|
save sessions
svn-id: r29526
|
|
svn-id: r29524
|
|
that of the room being left, rather than the one being entered
svn-id: r29482
|
|
svn-id: r29451
|
|
svn-id: r29278
|
|
svn-id: r29272
|
|
svn-id: r29257
|
|
svn-id: r29250
|
|
svn-id: r29237
|
|
svn-id: r29168
|
|
resource file
svn-id: r29069
|
|
svn-id: r29057
|
|
svn-id: r28917
|
|
tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
|
|
svn-id: r28714
|
|
svn-id: r28548
|
|
svn-id: r28212
|
|
svn-id: r27668
|