Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-19 | LURE: Remove evil 'using namespace' from header files | Max Horn | |
svn-id: r47396 | |||
2010-01-09 | Fix for a rare case where the NPC handler for Ewan the shopkeeper can cause ↵ | Paul Gilbert | |
an assert when you rejoin Goewin in the Weregate caves. svn-id: r47197 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2009-10-20 | LURE: Turn HotspotTickHandlers into a proper class; convert static vars in ↵ | Max Horn | |
various of its methods to member vars svn-id: r45285 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-08-24 | Switched LURE to use a single central RandomSource instance, instead of ↵ | Johannes Schickel | |
(sometimes) creating a new RandomSource every function call. svn-id: r43715 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-23 | Bugfix for player blocking room entrance causing NPCs trying to enter ↵ | Paul Gilbert | |
getting an excessive number of action entries svn-id: r42676 | |||
2009-01-30 | Bugfix to stop characters changing rooms if the entrance in the other room ↵ | Paul Gilbert | |
is blocked by another NPC svn-id: r36144 | |||
2009-01-28 | Bugfix to allow characters to start moving when some other object (such as a ↵ | Paul Gilbert | |
door) has marked part of the area the character is standing on as occupied svn-id: r36120 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-10-04 | Bugfix to prevent NPC characters managing to walk beyond room exits without ↵ | Paul Gilbert | |
leaving the room, and thus getting stuck svn-id: r34737 | |||
2008-04-06 | Fixed warning. (The 'anim' variable shadowed the anim() function.) | Torbjörn Andersson | |
svn-id: r31421 | |||
2008-04-06 | Replaced ManagedList with Common::SharedPtr in the rest of the lure engine | Filippos Karapetis | |
svn-id: r31420 | |||
2008-02-16 | Bugfix for loading older savegame versions | Paul Gilbert | |
svn-id: r30879 | |||
2008-01-28 | Changed array of method pointers to case statement to fix compiler error in ↵ | Paul Gilbert | |
earlier versions of gcc svn-id: r30672 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-24 | Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵ | Paul Gilbert | |
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629 | |||
2008-01-17 | Bugfix for logging the description of actions being done | Paul Gilbert | |
svn-id: r30532 | |||
2008-01-12 | Bugfix for actors getting stuck (losing their schedule) | Paul Gilbert | |
svn-id: r30435 | |||
2008-01-10 | Fix for debug logging of the current action name | Paul Gilbert | |
svn-id: r30386 | |||
2008-01-10 | Fixed warnings. | Torbjörn Andersson | |
svn-id: r30379 | |||
2008-01-10 | Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵ | Paul Gilbert | |
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378 | |||
2008-01-09 | Bugfix for #1866784 - Castle Skorl can be activated multiple times | Paul Gilbert | |
svn-id: r30354 | |||
2008-01-09 | Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated ↵ | Paul Gilbert | |
after earlier being deactivated in the middle of hammering the anvil svn-id: r30353 | |||
2008-01-08 | Changed method parameter name to prevent shadowing warning | Paul Gilbert | |
svn-id: r30340 | |||
2008-01-08 | Enhanced NPC walk-to logic to handle separately several special Ids that ↵ | Paul Gilbert | |
were previously handled identically svn-id: r30339 | |||
2008-01-08 | Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was ↵ | Paul Gilbert | |
being passed to retrieve a hotspot pointer svn-id: r30336 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2008-01-05 | Fix to use correct EGA/VGA colour when displaying talk conversation options | Paul Gilbert | |
svn-id: r30230 | |||
2008-01-02 | Fix to make EGA sprites appear correctly | Paul Gilbert | |
svn-id: r30140 | |||
2007-12-29 | Added ability for both middle and right mouse buttons to abort a ↵ | Paul Gilbert | |
conversation when waiting for user to select a conversation option from a list of topics svn-id: r30071 | |||
2007-12-28 | Fix for correct dialog sequence when giving an object to an arbitrary NPC | Paul Gilbert | |
svn-id: r30063 | |||
2007-12-28 | Bugfix to correctly display a message when a used item is no longer in the room | Paul Gilbert | |
svn-id: r30037 | |||
2007-12-28 | Bugfix for action perform timeout to correctly show an question mark bubble. ↵ | Paul Gilbert | |
Also changed a writeSint16LE call to be more correctly writeUint16LE svn-id: r30026 | |||
2007-12-16 | Bugfix for followers doing an Ask action in another room | Paul Gilbert | |
svn-id: r29869 | |||
2007-12-11 | Bugfix to make the Use action work correctly | Paul Gilbert | |
svn-id: r29824 | |||
2007-12-09 | Bugfix to correctly display a hotspot name in message dialogs that include it | Paul Gilbert | |
svn-id: r29776 | |||
2007-12-09 | Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ↵ | Paul Gilbert | |
an action is performed svn-id: r29775 | |||
2007-12-09 | Added extra debug statements | Paul Gilbert | |
svn-id: r29774 | |||
2007-12-09 | Added extra debug statements | Paul Gilbert | |
svn-id: r29773 | |||
2007-12-07 | Bugfix so player will move out of the way if he's blocking an entrance a ↵ | Paul Gilbert | |
character is entering by svn-id: r29746 | |||
2007-12-07 | Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' ↵ | Paul Gilbert | |
dialog was resetting the destination character just before the conversation started svn-id: r29743 | |||
2007-12-02 | Bugfix to make any animation the player is doing uninterruptable | Paul Gilbert | |
svn-id: r29690 | |||
2007-12-01 | Changed assert for missing animation to explicitly give the animation Id | Paul Gilbert | |
svn-id: r29684 | |||
2007-11-24 | Fixed call to create puzzled/exclamation voice bubbles | Paul Gilbert | |
svn-id: r29623 | |||
2007-11-22 | Removed deprecated language variable | Paul Gilbert | |
svn-id: r29605 | |||
2007-11-22 | Changed animation constants to clarify standard indexes versus custom voice ↵ | Paul Gilbert | |
bubble Ids svn-id: r29603 |