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path: root/engines/lure/hotspots.cpp
AgeCommit message (Expand)Author
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in an...Paul Gilbert
2007-11-13Added guard to prevent one character's talk dialog interrupting another one t...Paul Gilbert
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get stuck...Paul Gilbert
2007-11-12Set Catriona to her correct rocking speedPaul Gilbert
2007-11-12Adjustments to the talk state machine so information dialogs (if any) correct...Paul Gilbert
2007-11-12Correction to delay when two NPCs are talking togetherPaul Gilbert
2007-11-11Silencing some warningsMax Horn
2007-11-10Expanded talk routines so that characters now properly stand still only when ...Paul Gilbert
2007-11-08Bugfix for approaching Ratpouch, and have him properly stand still until he's...Paul Gilbert
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, an...Paul Gilbert
2007-10-25Added saving of NPC direction, and bugfix for closing talk dialogsPaul Gilbert
2007-10-24Removed unused fieldPaul Gilbert
2007-10-24Added a talkerId field to hotspots to better handle characters being talked toPaul Gilbert
2007-10-07Added support for setting animations by their index rather than their offset,...Paul Gilbert
2007-09-30Fix load offset for straw fire, and added proper cross-language handling of i...Paul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-16Fix to make characters face upwards initially, and to stand straight when not...Paul Gilbert
2007-09-16Bugfix to prevent actions being paused sometimesPaul Gilbert
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-12Added missing calls to the sound systemPaul Gilbert
2007-08-05Removed unused fieldsPaul Gilbert
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert
2007-05-27Reworked game saving so that restored games don't fire off hotspot activation...Paul Gilbert
2007-05-20Added savegame code so characters correctly leave rooms after restoring a gamePaul Gilbert
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added co...Paul Gilbert
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid wa...Paul Gilbert
2007-05-04Bugfix to prevent characters stopped by a right-hand non-walkable area then b...Paul Gilbert
2007-05-03Bugfix for characters freezing after talking when in a different room than th...Paul Gilbert
2007-05-02Fix for saving the game when an NPC is doing a non-scripted action Paul Gilbert
2007-04-30Added NPC to NPC talk action, and a bugfix for when remote viewing a roomPaul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-22General bugfixes, added animation handlers for creating potion and freeing Go...Paul Gilbert
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-17Bugfix for Grub's animation handlerPaul Gilbert
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation han...Paul Gilbert
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
2007-04-14Fixed warning.Torbjörn Andersson
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-04-10Bugfix to prevent a used item in give actions from not getting pased to the t...Paul Gilbert
2007-04-02Added in more character tick handlersPaul Gilbert
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' animatio...Paul Gilbert
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert