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path: root/engines/lure/hotspots.cpp
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2009-10-20LURE: Turn HotspotTickHandlers into a proper class; convert static vars in ↵Max Horn
various of its methods to member vars svn-id: r45285
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-08-24Switched LURE to use a single central RandomSource instance, instead of ↵Johannes Schickel
(sometimes) creating a new RandomSource every function call. svn-id: r43715
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-23Bugfix for player blocking room entrance causing NPCs trying to enter ↵Paul Gilbert
getting an excessive number of action entries svn-id: r42676
2009-01-30Bugfix to stop characters changing rooms if the entrance in the other room ↵Paul Gilbert
is blocked by another NPC svn-id: r36144
2009-01-28Bugfix to allow characters to start moving when some other object (such as a ↵Paul Gilbert
door) has marked part of the area the character is standing on as occupied svn-id: r36120
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-10-04Bugfix to prevent NPC characters managing to walk beyond room exits without ↵Paul Gilbert
leaving the room, and thus getting stuck svn-id: r34737
2008-04-06Fixed warning. (The 'anim' variable shadowed the anim() function.)Torbjörn Andersson
svn-id: r31421
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
svn-id: r31420
2008-02-16Bugfix for loading older savegame versionsPaul Gilbert
svn-id: r30879
2008-01-28Changed array of method pointers to case statement to fix compiler error in ↵Paul Gilbert
earlier versions of gcc svn-id: r30672
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵Paul Gilbert
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629
2008-01-17Bugfix for logging the description of actions being donePaul Gilbert
svn-id: r30532
2008-01-12Bugfix for actors getting stuck (losing their schedule)Paul Gilbert
svn-id: r30435
2008-01-10Fix for debug logging of the current action namePaul Gilbert
svn-id: r30386
2008-01-10Fixed warnings.Torbjörn Andersson
svn-id: r30379
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵Paul Gilbert
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378
2008-01-09Bugfix for #1866784 - Castle Skorl can be activated multiple timesPaul Gilbert
svn-id: r30354
2008-01-09Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated ↵Paul Gilbert
after earlier being deactivated in the middle of hammering the anvil svn-id: r30353
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
svn-id: r30340
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that ↵Paul Gilbert
were previously handled identically svn-id: r30339
2008-01-08Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was ↵Paul Gilbert
being passed to retrieve a hotspot pointer svn-id: r30336
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-05Fix to use correct EGA/VGA colour when displaying talk conversation optionsPaul Gilbert
svn-id: r30230
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
svn-id: r30140
2007-12-29Added ability for both middle and right mouse buttons to abort a ↵Paul Gilbert
conversation when waiting for user to select a conversation option from a list of topics svn-id: r30071
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
svn-id: r30063
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
svn-id: r30037
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ↵Paul Gilbert
Also changed a writeSint16LE call to be more correctly writeUint16LE svn-id: r30026
2007-12-16Bugfix for followers doing an Ask action in another roomPaul Gilbert
svn-id: r29869
2007-12-11Bugfix to make the Use action work correctlyPaul Gilbert
svn-id: r29824
2007-12-09Bugfix to correctly display a hotspot name in message dialogs that include itPaul Gilbert
svn-id: r29776
2007-12-09Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ↵Paul Gilbert
an action is performed svn-id: r29775
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29774
2007-12-09Added extra debug statementsPaul Gilbert
svn-id: r29773
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a ↵Paul Gilbert
character is entering by svn-id: r29746
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' ↵Paul Gilbert
dialog was resetting the destination character just before the conversation started svn-id: r29743
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
svn-id: r29690
2007-12-01Changed assert for missing animation to explicitly give the animation IdPaul Gilbert
svn-id: r29684
2007-11-24Fixed call to create puzzled/exclamation voice bubblesPaul Gilbert
svn-id: r29623
2007-11-22Removed deprecated language variablePaul Gilbert
svn-id: r29605
2007-11-22Changed animation constants to clarify standard indexes versus custom voice ↵Paul Gilbert
bubble Ids svn-id: r29603
2007-11-18Bugfix to only delay showing a new talk dialog if there isn't one active in ↵Paul Gilbert
the current room svn-id: r29550
2007-11-17Added missing code to deactivate animations that have finishedPaul Gilbert
svn-id: r29536
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
svn-id: r29527