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path: root/engines/lure/hotspots.cpp
AgeCommit message (Expand)Author
2008-01-28Changed array of method pointers to case statement to fix compiler error in e...Paul Gilbert
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-17Bugfix for logging the description of actions being donePaul Gilbert
2008-01-12Bugfix for actors getting stuck (losing their schedule)Paul Gilbert
2008-01-10Fix for debug logging of the current action namePaul Gilbert
2008-01-10Fixed warnings.Torbjörn Andersson
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-09Bugfix for #1866784 - Castle Skorl can be activated multiple timesPaul Gilbert
2008-01-09Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated a...Paul Gilbert
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that were...Paul Gilbert
2008-01-08Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was bein...Paul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Fix to use correct EGA/VGA colour when displaying talk conversation optionsPaul Gilbert
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
2007-12-29Added ability for both middle and right mouse buttons to abort a conversation...Paul Gilbert
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ...Paul Gilbert
2007-12-16Bugfix for followers doing an Ask action in another roomPaul Gilbert
2007-12-11Bugfix to make the Use action work correctlyPaul Gilbert
2007-12-09Bugfix to correctly display a hotspot name in message dialogs that include itPaul Gilbert
2007-12-09Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ...Paul Gilbert
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-09Added extra debug statementsPaul Gilbert
2007-12-07Bugfix so player will move out of the way if he's blocking an entrance a char...Paul Gilbert
2007-12-07Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...Paul Gilbert
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
2007-12-01Changed assert for missing animation to explicitly give the animation IdPaul Gilbert
2007-11-24Fixed call to create puzzled/exclamation voice bubblesPaul Gilbert
2007-11-22Removed deprecated language variablePaul Gilbert
2007-11-22Changed animation constants to clarify standard indexes versus custom voice b...Paul Gilbert
2007-11-18Bugfix to only delay showing a new talk dialog if there isn't one active in t...Paul Gilbert
2007-11-17Added missing code to deactivate animations that have finishedPaul Gilbert
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
2007-11-16Fixed a direct access causing endian problemsPaul Gilbert
2007-11-16Changed conversation guards so that the player talking will only be paused if...Paul Gilbert
2007-11-16Added guard to prevent a character being reset to a default direction frame a...Paul Gilbert
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in an...Paul Gilbert
2007-11-13Added guard to prevent one character's talk dialog interrupting another one t...Paul Gilbert
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get stuck...Paul Gilbert
2007-11-12Set Catriona to her correct rocking speedPaul Gilbert
2007-11-12Adjustments to the talk state machine so information dialogs (if any) correct...Paul Gilbert
2007-11-12Correction to delay when two NPCs are talking togetherPaul Gilbert
2007-11-11Silencing some warningsMax Horn
2007-11-10Expanded talk routines so that characters now properly stand still only when ...Paul Gilbert