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path: root/engines/lure/intro.cpp
AgeCommit message (Collapse)Author
2008-01-06Changed the frame delay for part of the introduction sequence to match the ↵Paul Gilbert
original game and prevent the music from running out before the next animation begins svn-id: r30287
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
svn-id: r30131
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
svn-id: r30116
2007-12-31Added code to handle EGA title screens being immediately shown rather than ↵Paul Gilbert
faded in svn-id: r30098
2007-12-16Tweaked the delay for several of the introduction message screensPaul Gilbert
svn-id: r29874
2007-11-27Removed old commented out debug codePaul Gilbert
svn-id: r29647
2007-11-18Cleaned up animation player and added support for a set of sounds to be ↵Paul Gilbert
played during an animation svn-id: r29547
2007-09-23Split up the interruptableDelay method into two methods, making the version ↵Paul Gilbert
in events.cpp more generic svn-id: r29070
2007-09-23Indentation.Torbjörn Andersson
svn-id: r29057
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582