Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-15 | Reverted some incorrect changes and fixed sound settings issues for LURE. ↵ | Christopher Page | |
Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. svn-id: r33081 | |||
2008-07-10 | Lure works with the new GMM implementation | Christopher Page | |
svn-id: r32996 | |||
2008-06-30 | Fixed some warnings | Christopher Page | |
svn-id: r32857 | |||
2008-06-25 | Kyra and Lure are now using the new _quit flag | Christopher Page | |
svn-id: r32772 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-06 | Changed the frame delay for part of the introduction sequence to match the ↵ | Paul Gilbert | |
original game and prevent the music from running out before the next animation begins svn-id: r30287 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2008-01-01 | Bugfix to show the final text screen correctly in EGA mode | Paul Gilbert | |
svn-id: r30131 | |||
2008-01-01 | Added support for the EGA introduction sequence | Paul Gilbert | |
svn-id: r30116 | |||
2007-12-31 | Added code to handle EGA title screens being immediately shown rather than ↵ | Paul Gilbert | |
faded in svn-id: r30098 | |||
2007-12-16 | Tweaked the delay for several of the introduction message screens | Paul Gilbert | |
svn-id: r29874 | |||
2007-11-27 | Removed old commented out debug code | Paul Gilbert | |
svn-id: r29647 | |||
2007-11-18 | Cleaned up animation player and added support for a set of sounds to be ↵ | Paul Gilbert | |
played during an animation svn-id: r29547 | |||
2007-09-23 | Split up the interruptableDelay method into two methods, making the version ↵ | Paul Gilbert | |
in events.cpp more generic svn-id: r29070 | |||
2007-09-23 | Indentation. | Torbjörn Andersson | |
svn-id: r29057 | |||
2007-09-16 | Initial sound implementation | Paul Gilbert | |
svn-id: r28917 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |