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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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lure.cpp
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Author
2007-09-23
Converted fields in data that were originally offsets (such as tick proc offs...
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-16
Initial sound implementation
Paul Gilbert
2007-09-10
Lots of source code formatting corrections
Max Horn
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-27
Reworked game saving so that restored games don't fire off hotspot activation...
Paul Gilbert
2007-04-27
Moved lure detection code into a new detection.cpp file
Max Horn
2007-03-17
Got rid of Lure::System
Max Horn
2007-02-18
Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
Max Horn
2007-02-14
Make use of md5_file_string
Max Horn
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-16
Reduce code duplication
Max Horn
2006-08-06
Reduced MD5 checking to 1Kb, and recalculated MD5 strings
Paul Gilbert
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-22
- let md5_file accept a FilesystemNode too
Johannes Schickel
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
2006-07-08
Added support for ScummVM boot parameter values as well invoking the built-in...
Paul Gilbert
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-05-01
It's wrong to assume a given file is located in gameDataPath, so do not use t...
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-16
Removed the directory parameter from md5_file
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-08
Introduced language EN_ANY used for general English game entries. EN_USA and
Eugene Sandulenko
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Renamed various *GameSettings to GameSettings (our namespaces are enough to d...
Max Horn
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-25
- Implemented case insensitive file reading. Left old system as a fallback
Eugene Sandulenko
2006-03-09
Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v...
Max Horn
2006-03-09
Make use of DetectedGame::updateDesc in the kyra & lure engines
Max Horn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-03-09
- added new toDetectedGame() template function (analog to toGameSettings)
Max Horn
2006-03-02
Fix for bug #1438822 (Targets are case sensitive)
Max Horn
2006-02-26
Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
Torbjörn Andersson
2006-02-26
Added delays to the waitForRelease() and waitForPress() busy-wait loops.
Torbjörn Andersson
2006-02-19
Changed subsystem object create methods whose constructors I've switched to t...
Paul Gilbert
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-17
Added global toGameSettings() template function for convenience; simplified G...
Max Horn
2006-02-17
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...
Max Horn
2006-02-12
The GameDetector is no longer a required parameter for Engine constructors
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn