Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-17 | Got rid of Lure::System | Max Horn | |
svn-id: r26155 | |||
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert | |
svn-id: r24070 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-07-23 | Changed __lure_res_h__ to LURE_RES_H etc for consistency. | Torbjörn Andersson | |
svn-id: r23584 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-02-12 | The GameDetector is no longer a required parameter for Engine constructors | Max Horn | |
svn-id: r20590 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |