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path: root/engines/lure/menu.cpp
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2013-06-05LURE: Use correct deallocator, CID 1004041Torbjörn Andersson
The memory was allocated with Memory::alloc(), so it should be freed with Memory::dealloc(), not delete.
2013-06-01LURE: Add missing va_end()Torbjörn Andersson
CID 1002106
2013-02-17LURE: Fix bug #3604370 - ANDROID menus clickablevyadh
LURE: Fix bug #3604370 - "LURE: ANDROID, Action item scrolling too sensitive"
2012-03-13JANITORIAL: Simply use *x instead of *x.get() on smart pointers.Christoph Mallon
2011-12-08LURE: Reduce usage of 'goto'.D G Turner
Have refrained from changing the usage of 'goto' in the PictureDecoder class (decode.cpp) for the time being, as this class is using these in pseudo-x86 code which is complex and should be replaced anyway.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-19LURE: Enabled clickable menus for WebOS.Klaus Reimer
2011-04-14ALL: colour -> colorMax Horn
2010-12-03LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh ↵Lars Persson
menu and screen when mouse is moved. svn-id: r54747
2010-11-14LURE: Fix for Valgrind identified memory leaksPaul Gilbert
svn-id: r54236
2010-03-27Corrected deallocated of menu data reported by ValgrindPaul Gilbert
svn-id: r48412
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
svn-id: r47396
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-09-24Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hackFilippos Karapetis
svn-id: r44311
2009-09-24Changed some references from LureEngine to the global g_engine (e.g. calls ↵Filippos Karapetis
to shouldQuit()), to minimize places where LureEngine is referenced svn-id: r44290
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-07-10Lure works with the new GMM implementationChristopher Page
svn-id: r32996
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
svn-id: r32772
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE ↵Christopher Page
engine svn-id: r32357
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
svn-id: r31420
2008-01-29clibable menus for symbianLars Persson
svn-id: r30706
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-09Fixed popup menu height so bottom action doesn't partially overlap the ↵Paul Gilbert
bottom border svn-id: r30346
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-05Fix for popup menus to work in EGA modePaul Gilbert
svn-id: r30234
2008-01-05Added support for the EGA style menuPaul Gilbert
svn-id: r30228
2007-12-29Added support for using scroll wheel for making selections in the ↵Paul Gilbert
Save/Restore dialog and action lists svn-id: r30070
2007-12-29Added mouse scrolling support to action menus and the save/restore dialogPaul Gilbert
svn-id: r30065
2007-12-16adding clickable menu functionality, which is very good to have on devices ↵Kostas Nakos
with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...) svn-id: r29883
2007-11-28Added detection of Spanish versionPaul Gilbert
svn-id: r29654
2007-11-22Fixed menu data for German versionPaul Gilbert
svn-id: r29602
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ↵Paul Gilbert
get processed svn-id: r29576
2007-09-30Fixed action lists to sort correctly for non-English languagesPaul Gilbert
svn-id: r29144
2007-09-30Added cross-language handling for the top menuPaul Gilbert
svn-id: r29136
2007-09-23Indentation.Torbjörn Andersson
svn-id: r29057
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
svn-id: r27624
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-15Bugfix to restore the correct part of the screen when the menu changesPaul Gilbert
svn-id: r26486
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Got rid of Lure::SystemMax Horn
svn-id: r26155
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-09-03Bugfix to only list rooms that have been found in the Tell action 'Go To' ↵Paul Gilbert
command svn-id: r23825
2006-08-27Added support for rooms in the ShowItems method, and adding alphabetic ↵Paul Gilbert
sorting of entries in action selection svn-id: r23783