Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-08-07 | changed references to StringData::getString to use two parameter version ↵ | Paul Gilbert | |
rather than passing NULL values svn-id: r23697 | |||
2006-07-30 | Added a popup menu method for listing the items presented in response to an ↵ | Paul Gilbert | |
ASK action svn-id: r23631 | |||
2006-07-08 | Disabled waiting for mouse release when making a popup selection to match ↵ | Paul Gilbert | |
original game svn-id: r23411 | |||
2006-04-17 | Made the Lure engine call updateScreen() more often - particularly when using | Torbjörn Andersson | |
the menu bar at the top of the window - for smoother mouse movement. (After a discussion with sev.) svn-id: r21992 | |||
2006-04-11 | Added delays to the main and menu event loops to keep Lure from gobbling up all | Torbjörn Andersson | |
available CPU time. svn-id: r21787 | |||
2006-03-13 | Fix a few valgrind warnings | Travis Howell | |
svn-id: r21258 | |||
2006-02-26 | With the added delay to the popup menu loop, it's much more likely that each | Torbjörn Andersson | |
iteration will see several events, so pop all events from the queue each time. Of course, we still only need to check the mouse position once. Warp the mouse back to neutral even if we're trying to go past the first/last menu entry. svn-id: r20918 | |||
2006-02-26 | Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar | Torbjörn Andersson | |
delay to PopupMenu::Show(). svn-id: r20914 | |||
2006-02-19 | Changed the menu subsystem to use getReference rather than being passed in ↵ | Paul Gilbert | |
the constructor svn-id: r20757 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |