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path: root/engines/lure/menu.cpp
AgeCommit message (Collapse)Author
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-09-03Bugfix to only list rooms that have been found in the Tell action 'Go To' ↵Paul Gilbert
command svn-id: r23825
2006-08-27Added support for rooms in the ShowItems method, and adding alphabetic ↵Paul Gilbert
sorting of entries in action selection svn-id: r23783
2006-08-07changed references to StringData::getString to use two parameter version ↵Paul Gilbert
rather than passing NULL values svn-id: r23697
2006-07-30Added a popup menu method for listing the items presented in response to an ↵Paul Gilbert
ASK action svn-id: r23631
2006-07-08Disabled waiting for mouse release when making a popup selection to match ↵Paul Gilbert
original game svn-id: r23411
2006-04-17Made the Lure engine call updateScreen() more often - particularly when usingTorbjörn Andersson
the menu bar at the top of the window - for smoother mouse movement. (After a discussion with sev.) svn-id: r21992
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
available CPU time. svn-id: r21787
2006-03-13Fix a few valgrind warningsTravis Howell
svn-id: r21258
2006-02-26With the added delay to the popup menu loop, it's much more likely that eachTorbjörn Andersson
iteration will see several events, so pop all events from the queue each time. Of course, we still only need to check the mouse position once. Warp the mouse back to neutral even if we're trying to go past the first/last menu entry. svn-id: r20918
2006-02-26Cleaned up my earlier "delay in busy-wait loop" commit, and added a similarTorbjörn Andersson
delay to PopupMenu::Show(). svn-id: r20914
2006-02-19Changed the menu subsystem to use getReference rather than being passed in ↵Paul Gilbert
the constructor svn-id: r20757
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582